Re: After2XSI
| Date : Tue, 13 Mar 2007 09:06:43 -0600 |
| To : XSI(at)Softimage.COM |
| From : "Oscar Juarez" <tridi.animeitor(at)gmail.com> |
| Subject : Re: After2XSI |
On 3/13/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
Hi Oscar,
in case it would help I could create a plotted camera animation
and the scenefiles for Maya6/8 *.ma, AE7 *.ae and XSI 5.11 *scn.
I´ve been doing this before (in 2004/Maya only) but have to look
into it again anyway (again, all over) for one of my personal fiddlings...
Cheers
tim
----- Original Message -----
From: "Oscar Juarez" < tridi.animeitor(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, March 12, 2007 11:48 PM
Subject: Re: After2XSI
we are just doing a mini how-to and double checking everything... so its not
that bad... believe me its no near finished
its just a hack that we did to get things done quickly...
On 3/12/07, Byron Nash <byronnash(at)gmail.com> wrote:
>
> I'd love to see that too Oscar, we do a lot of AE--XSI work so I'm always
> looking to further the pipeline.
>
> On 3/12/07, Olivier Jeannel < olivier.jeannel(at)noos.fr> wrote:
> >
> > Hi Oscar,
> > Thanks a lot ! that would be awesome !
> > Please let me know when it will be ready, I've been in the need of such
> > script since I'm born !
> >
> > Thanks a lot :)
> >
> > Oscar Juarez a écrit :
> >
> > hey Olivier... well for what we need i think we found a way its not very
> > user friendly and we have one issue
> > im not able to understand.
> >
> > we plot the transformation curves for the camera in After... then do the
> > old trick of copy paste curves to a text file
> > then we did a PHP script (dont ask why) to convert those curves to fraw2
> > format. The script takes one text file, looks for some
> > names that After puts to the curves and ouput six fraw2 files with the
> > name of each parameter, so we load them into xsi by hand.
> >
> > then check the camera settings FOV aperture and all that and put them on
> > XSI also by hand...
> >
> > The test we made was a simple camera movement mostly in Z and rotation
> > in X.. almost by the end starts rotating in Z and Y
> > and this is where we start getting a small offset in posX... sounds
> > weird but if i move my camera by hand on X only.. it matches.
> >
> > we were some time trying to figure out this.. i tought it was rotation
> > order.. but we had it right... its ZYX... If i change it to another
> > then the rotations are very different. First we had the PHP script to
> > invert some values to compensate the different coordinate system
> > After has, Y is pointing down... then trying to figure out the trouble
> > we made the script to output the same values After spits out...
> > and parented the camera to a null so we could emulate after coordinate
> > system and all that... the result was the same...
> >
> > its very weird... for what we are doing right now i think it works...
> > but i would like to get deeper in this since i work a lot with
> > motion graphics animators that are very good already with After so why
> > bother them to learn XSI hehehe...
> >
> > let me figure out some stuff and i will put the script on a server so
> > you can use it via web if you are interested.
> >
> > cheers
> >
> > Oscar
> >
> >
> >
> > On 3/11/07, Olivier Jeannel <olivier.jeannel(at)noos.fr > wrote:
> > >
> > > Hi Oscar, did you find a way ?
> > > I'd be interested as well....
> > >
> > > Jeffrey Dates a écrit :
> > > > Oh wait, you said _TO_ XSI.
> > > >
> > > > Neeeevermind.
> > > >
> > > >
> > > > /*JEFFREY DATES*
> > > > *CREATIVE DIRECTOR*/
> > > > <http://www.janimation.com>
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Jeffrey Dates wrote:
> > > >> http://www.mindthink.de/
> > > >>
> > > >> Helge's AfterEffectsXSI script is pretty solid. I use it often,
> > > with
> > > >> great results.
> > > >>
> > > >> It's under "codeteam", and 'projects"
> > > >>
> > > >>
> > > >> /*JEFFREY DATES*
> > > >> *CREATIVE DIRECTOR*/
> > > >> < http://www.janimation.com>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> Oscar Juarez wrote:
> > > >>> hello list
> > > >>>
> > > >>> i've been searching on the archives and the only answer was
> > > copying
> > > >>> afterFX curve data to ascii
> > > >>> and then process it to convert to a file that is readable in xsi.
> > > >>>
> > > >>> Things have changed or its still
> > > >>> the same dose?
> > > >>>
> > > >>> im interested on camera info mostly at least the animation.. all
> > > the
> > > >>> other stuff
> > > >>> FOV and all that i think i can rely on adjusting them by hand.
> > > >>>
> > > >>> thanks in advance guys
> > > >>>
> > > >>> Oscar
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> > > body:
> > > unsubscribe xsi
> > >
> >
> >
>
>
> --
> Byron Nash
> www.armoredsquirrel.com
---
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