AW: lights in 6.0
| Date : Tue, 13 Mar 2007 16:37:20 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "FLINX(at)mark13" <flinx(at)mark13.com> |
| Subject : AW: lights in 6.0 |
hey guys.....thanks for the
response.....
i haven't used overrides so far, since turning off the
rendering visibility in the partition always worked before.....in fact that's a
sort of override too, no?
anyway, i'll give it a try tomorrow untill than i'll stick
with 2 scenes for 2 passes as in old soft3d times.....sigh!
it's for a shitty little logoanimation, so no hassel on
that......
but i was very surprised that this is not working
anymore......
there are no groups, no layers involved....well, not from
my side anyway.....maybe something in the default xsi setup has changed in that
field?????
can't check it now, all the machines are rendering the hell
out of them and i'm off to my tattooer.....
i'll be back on that issue......since i really rely on that
for years........anyone else had that?
cheers,
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag von Oscar Juarez
Gesendet: Dienstag, 13. März 2007 16:11
An: XSI(at)Softimage.COM
Betreff: Re: lights in 6.0
On 3/13/07, Dawa
<dawa(at)topixfx.com> wrote:
That was a bit baffling to get my mind around without a a careful slow
reading, so sorry if I'm off base. Are you sure the light visibility
isn't being overridden by a group or layer setting?
The render manager shouldn't have any affect on the visibility of lights.
We have had some sort of bug also where the viewport visibility overrode
the render visibility in a certain case. Just had to make sure it was
set to no effect or the same as render visibility. Failing that maybe
you can also make an override in the partition and turn off the lights
that way if you need to. In fact its safer, we used to do that all the
time in earlier buggier versions of xsi.
Goodluck
Dawa
FLINX(at)mark13 wrote:
> hi gang.....
>
> after switching to 6.0 we have these strange things happening with
> lights.....is that a bug or is it a new way of using these things???
>
> what we used to do (and what is making wrong results now) is:
>
> i have an animation....i make a beauty-pass....i make a highlight-pass
> with the same objects having a different material and another light
> moving different to the ones in the beauty-pass...
>
> the HL-pass light is in a partition in the beauty-pass with no
> visibility and no rendering......so that it's not visible and vice
> versa.....
>
> used to work....
>
> but in 6.0 > after greating the HL-pass and dropping the beauty-pass
> lights in a hide-partition and throwing the HL-pass lights in another
> HideLight-partition in the beauty pass......
>
> the HL-pass lights are still visible in the beauty-pass....AHHHHHHHHH!!!!!
>
> the override for non-visibility doesn't seem to work anymore. only
> solution is deleting the lights, making new ones and doing everything
> again, since they are also animated....
>
> but than again....what if i see in compositing that i need another
> pass??????
>
> that looks very buggy to me....or is there a new way?
>
> maybe something with the new rendermanager (a bit of a mystery to me
> so far and of which i don't really know up to now if i should love or
> hate it - but that's another thread)
>
>
> thanks,
>
> dominique
>
>
>
> --
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--
Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t 416.971.7711 f 416.971.9277
www.topixfx.com
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- References:
- Re: lights in 6.0
- From: "Oscar Juarez" <tridi.animeitor(at)gmail.com>
- Re: lights in 6.0
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