Re: After2XSI

Date : Tue, 13 Mar 2007 17:28:24 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: After2XSI
Hi Oscar,

here´s a link to a 104kB *.zip containing a Maya 6.01 *.ma,
XSI5.11 *.scn, AE7 PB *.aep plus a *.xsi and a *.fbx file

http://www.hafenlola.com/downloads/ley_baked.zip

----------readme---------------------------------
the baked.* files should each contain one camera
and a locator,where the animation of the camera
has been baked while the locator has just been
named Null, then everything imported into XSI 5.11
from Maya6.01 using dotXSI to test functionality.

To ease reverse engineering, the files haven´t
been cleaned out (like deleting extra cameras).
You will usually want to look through "camera_baked".

The baked.aep file has been created using Adobe
Aftereffects 7 PB by importing the baked.ma file.

It seems the *.fbx file doesn´t import correctly
into XSI5.11, most likely due to a version mismatch.
Results may vary using another FBX plug-in version
or may be improved by opening/re-saving in another
standalone FBX Converter tool available here:

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916

--------------------------------------------------

Cheers

tim



----- Original Message ----- From: "Oscar Juarez" <tridi.animeitor(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, March 13, 2007 4:06 PM
Subject: Re: After2XSI



yeah it might help tim thanks...


On 3/13/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:

Hi Oscar,

in case it would help I could create a plotted camera animation
and the scenefiles for Maya6/8 *.ma, AE7 *.ae and XSI 5.11 *scn.

I´ve been doing this before (in 2004/Maya only) but have to look
into it again anyway (again, all over) for one of my personal fiddlings...

Cheers

tim


----- Original Message ----- From: "Oscar Juarez" <tridi.animeitor(at)gmail.com> To: <XSI(at)Softimage.COM> Sent: Monday, March 12, 2007 11:48 PM Subject: Re: After2XSI


we are just doing a mini how-to and double checking everything... so its not that bad... believe me its no near finished its just a hack that we did to get things done quickly...

On 3/12/07, Byron Nash <byronnash(at)gmail.com> wrote:
>
> I'd love to see that too Oscar, we do a lot of AE--XSI work so I'm
always
> looking to further the pipeline.
>
> On 3/12/07, Olivier Jeannel < olivier.jeannel(at)noos.fr> wrote:
> >
> >  Hi Oscar,
> > Thanks a lot ! that would be awesome !
> > Please let me know when it will be ready, I've been in the need of
such
> > script since I'm born !
> >
> > Thanks a lot :)
> >
> > Oscar Juarez a écrit :
> >
> > hey Olivier... well for what we need i think we found a way its not
very
> > user friendly and we have one issue
> > im not able to understand.
> >
> > we plot the transformation curves for the camera in After... then do
the
> > old trick of copy paste curves to a text file
> > then we did a PHP script (dont ask why) to convert those curves to
fraw2
> > format. The script takes one text file, looks for some
> > names that After puts to the curves and ouput six fraw2 files with the
> > name of each parameter, so we load them into xsi by hand.
> >
> > then check the camera settings FOV aperture and all that and put them
on
> > XSI also by hand...
> >
> > The test we made was a simple camera movement mostly in Z and rotation
> > in X.. almost by the end starts rotating in Z and Y
> > and this is where we start getting a small offset in posX... sounds
> > weird but if i move my camera by hand on X only.. it matches.
> >
> > we were some time trying to figure out this.. i tought it was rotation
> > order.. but we had it right... its ZYX... If i change it to another
> > then the rotations are very different. First we had the PHP script to
> > invert some values to compensate the different coordinate system
> > After has, Y is pointing down... then trying to figure out the trouble
> > we made the script to output the same values After spits out...
> > and parented the camera to a null so we could emulate after coordinate
> > system and all that... the result was the same...
> >
> > its very weird... for what we are doing right now i think it works...
> > but i would like to get deeper in this since i work a lot with
> > motion graphics animators that are very good already with After so why
> > bother them to learn XSI hehehe...
> >
> > let me figure out some stuff and i will put the script on a server so
> > you can use it via web if you are interested.
> >
> > cheers
> >
> > Oscar
> >
> >
> >
> > On 3/11/07, Olivier Jeannel <olivier.jeannel(at)noos.fr > wrote:
> > >
> > > Hi Oscar, did you find a way ?
> > > I'd be interested as well....
> > >
> > > Jeffrey Dates a écrit :
> > > > Oh wait, you said _TO_ XSI.
> > > >
> > > > Neeeevermind.
> > > >
> > > >
> > > > /*JEFFREY DATES*
> > > > *CREATIVE DIRECTOR*/
> > > > <http://www.janimation.com>
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Jeffrey Dates wrote:
> > > >> http://www.mindthink.de/
> > > >>
> > > >> Helge's AfterEffectsXSI script is pretty solid.  I use it often,
> > > with
> > > >> great results.
> > > >>
> > > >> It's under "codeteam", and 'projects"
> > > >>
> > > >>
> > > >> /*JEFFREY DATES*
> > > >> *CREATIVE DIRECTOR*/
> > > >> < http://www.janimation.com>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>
> > > >> Oscar Juarez wrote:
> > > >>> hello list
> > > >>>
> > > >>> i've been searching on the archives and the only answer was
> > > copying
> > > >>> afterFX curve data to ascii
> > > >>> and then process it to convert to a file that is readable in
xsi.
> > > >>>
> > > >>> Things have changed or  its still
> > > >>> the same dose?
> > > >>>
> > > >>> im interested on camera info mostly at least the animation.. all
> > > the
> > > >>> other stuff
> > > >>> FOV and all that i think i can rely on adjusting them by hand.
> > > >>>
> > > >>> thanks in advance guys
> > > >>>
> > > >>> Oscar
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> > > body:
> > > unsubscribe xsi
> > >
> >
> >
>
>
> --
> Byron Nash
> www.armoredsquirrel.com


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