Re: Nice example of Syflex flesh in Maya

Date : Thu, 15 Mar 2007 08:59:32 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Nice example of Syflex flesh in Maya
In very short, pieces of geometry placed under the skin with deformations linked to the underlying bones and weight-mapped point clusters on the character surface shrink-wrapped as Secondary Animation onto the muscle geometry can get you pretty far. Certainly not a one-click solution, though. Overall we have a very robust system of deformation and animation mechanics in XSI which can be used in a great variety of ways to achieve tasks in this field. It all depends on the job.

   -André


Meng-Yang Lu wrote:
Now that muscles have been brought up, I'm kinda curious as to other alternatives to making muscles other than Syflex in XSI. Syflex flesh only gives you that blubbery jiggle fest, but nothing really that contract and relaxes. For Maya, there's stuff like cMuscles www.cometdigital.com <http://www.cometdigital.com>, and I was just wondering how some of you VFX guys approach creatures that have a need for muscles. Anyone care to share your thoughts on your muscle methods in XSI?

-Lu

On 3/14/07, *Kris Rivel* <krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>> wrote:

    I just found it interesting because I didn't even know anybody
    even used
    the flesh stuff.  You see lots of great cloth stuff but any decent
    muscle/skin deformations are usually proprietary.  Good to know these
    DVDs relate to xsi somewhat.

    Kris

    Michal Doniec wrote:
    > Kris Rivel wrote:
    >
    >> I've never used the flesh feature in Syflex in XSI.  I saw this
    >> example on Syflex's website...pretty nice:
    >>
    >> http://www.syflex.biz/gallery_hyperReal.html
    >>
    >> I would love to see someone, maybe the Digital Tutors guys, do some
    >> nice DVD for Syflex for XSI showcasing similar setups.
    >>
    >> --
    >>
    >> Kris Rivel
    >> 3D Artist
    >> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com> <mailto:
    kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>>
    >> www.krisrivel.com <http://www.krisrivel.com>
    <http://www.krisrivel.com>
    >>
    > Kris, I happen to have the Hyperreal DVDs, you can recreate all
    this
    > stuff in XSI it basically translates 1:1 (minus plugins/scripts
    which
    > you can rewrite, if you really need), just need to understand a
    little
    > bit of maya.


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