In very short, pieces of geometry placed under the skin with
deformations linked to the underlying bones and weight-mapped point
clusters on the character surface shrink-wrapped as Secondary Animation
onto the muscle geometry can get you pretty far. Certainly not a
one-click solution, though. Overall we have a very robust system of
deformation and animation mechanics in XSI which can be used in a great
variety of ways to achieve tasks in this field. It all depends on the job.
-André
Meng-Yang Lu wrote:
Now that muscles have been brought up, I'm kinda curious as to other
alternatives to making muscles other than Syflex in XSI. Syflex flesh
only gives you that blubbery jiggle fest, but nothing really that
contract and relaxes. For Maya, there's stuff like cMuscles
www.cometdigital.com <http://www.cometdigital.com>, and I was just
wondering how some of you VFX guys approach creatures that have a need
for muscles. Anyone care to share your thoughts on your muscle
methods in XSI?
-Lu
On 3/14/07, *Kris Rivel* <krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>> wrote:
I just found it interesting because I didn't even know anybody
even used
the flesh stuff. You see lots of great cloth stuff but any decent
muscle/skin deformations are usually proprietary. Good to know these
DVDs relate to xsi somewhat.
Kris
Michal Doniec wrote:
> Kris Rivel wrote:
>
>> I've never used the flesh feature in Syflex in XSI. I saw this
>> example on Syflex's website...pretty nice:
>>
>> http://www.syflex.biz/gallery_hyperReal.html
>>
>> I would love to see someone, maybe the Digital Tutors guys, do some
>> nice DVD for Syflex for XSI showcasing similar setups.
>>
>> --
>>
>> Kris Rivel
>> 3D Artist
>> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com> <mailto:
kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>>
>> www.krisrivel.com <http://www.krisrivel.com>
<http://www.krisrivel.com>
>>
> Kris, I happen to have the Hyperreal DVDs, you can recreate all
this
> stuff in XSI it basically translates 1:1 (minus plugins/scripts
which
> you can rewrite, if you really need), just need to understand a
little
> bit of maya.
---
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