Glad you like it! Cheers!
-André
Meng-Yang Lu wrote:
I think I like your approach better as it's more rigging-centric than
sim-centric. I did a quick test using your method and it does indeed
work well. I never thought to use shrinkwrap with weightmapped
clusters to localize the effect. Yeah, I prefer XSI for character
work over Maya. Betty kool.
Thanks very much for sharing. Heh, so simple and effective.
Cheers,
-Lu
On 3/15/07, *André Adam* < a_adam(at)49games.de
<mailto:a_adam(at)49games.de>> wrote:
In very short, pieces of geometry placed under the skin with
deformations linked to the underlying bones and weight-mapped point
clusters on the character surface shrink-wrapped as Secondary
Animation
onto the muscle geometry can get you pretty far. Certainly not a
one-click solution, though. Overall we have a very robust system of
deformation and animation mechanics in XSI which can be used in a
great
variety of ways to achieve tasks in this field. It all depends on
the job.
-André
Meng-Yang Lu wrote:
> Now that muscles have been brought up, I'm kinda curious as to
other
> alternatives to making muscles other than Syflex in XSI. Syflex
flesh
> only gives you that blubbery jiggle fest, but nothing really that
> contract and relaxes. For Maya, there's stuff like cMuscles
> www.cometdigital.com <http://www.cometdigital.com>
<http://www.cometdigital.com>, and I was just
> wondering how some of you VFX guys approach creatures that have
a need
> for muscles. Anyone care to share your thoughts on your muscle
> methods in XSI?
>
> -Lu
>
> On 3/14/07, *Kris Rivel* <krisrivel(at)gmail.com
<mailto:krisrivel(at)gmail.com>
> <mailto:krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>>> wrote:
>
> I just found it interesting because I didn't even know anybody
> even used
> the flesh stuff. You see lots of great cloth stuff but any
decent
> muscle/skin deformations are usually proprietary. Good to
know these
> DVDs relate to xsi somewhat.
>
> Kris
>
> Michal Doniec wrote:
> > Kris Rivel wrote:
> >
> >> I've never used the flesh feature in Syflex in XSI. I
saw this
> >> example on Syflex's website...pretty nice:
> >>
> >> http://www.syflex.biz/gallery_hyperReal.html
> >>
> >> I would love to see someone, maybe the Digital Tutors
guys, do some
> >> nice DVD for Syflex for XSI showcasing similar setups.
> >>
> >> --
> >>
> >> Kris Rivel
> >> 3D Artist
> >> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com> <mailto:
kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>> <mailto:
> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>
<mailto:kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>>>
> >> www.krisrivel.com <http://www.krisrivel.com>
<http://www.krisrivel.com>
> <http://www.krisrivel.com <http://www.krisrivel.com>>
> >>
> > Kris, I happen to have the Hyperreal DVDs, you can
recreate all
> this
> > stuff in XSI it basically translates 1:1 (minus
plugins/scripts
> which
> > you can rewrite, if you really need), just need to
understand a
> little
> > bit of maya.
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