Re: Nice example of Syflex flesh in Maya

Date : Thu, 15 Mar 2007 09:50:39 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Nice example of Syflex flesh in Maya
Glad you like it! Cheers!

   -André


Meng-Yang Lu wrote:
I think I like your approach better as it's more rigging-centric than sim-centric. I did a quick test using your method and it does indeed work well. I never thought to use shrinkwrap with weightmapped clusters to localize the effect. Yeah, I prefer XSI for character work over Maya. Betty kool.

Thanks very much for sharing. Heh, so simple and effective.

Cheers,

-Lu

On 3/15/07, *André Adam* < a_adam(at)49games.de <mailto:a_adam(at)49games.de>> wrote:

    In very short, pieces of geometry placed under the skin with
    deformations linked to the underlying bones and weight-mapped point
    clusters on the character surface shrink-wrapped as Secondary
    Animation
    onto the muscle geometry can get you pretty far. Certainly not a
    one-click solution, though. Overall we have a very robust system of
    deformation and animation mechanics in XSI which can be used in a
    great
    variety of ways to achieve tasks in this field. It all depends on
    the job.

        -André


Meng-Yang Lu wrote: > Now that muscles have been brought up, I'm kinda curious as to other > alternatives to making muscles other than Syflex in XSI. Syflex flesh > only gives you that blubbery jiggle fest, but nothing really that > contract and relaxes. For Maya, there's stuff like cMuscles > www.cometdigital.com <http://www.cometdigital.com> <http://www.cometdigital.com>, and I was just > wondering how some of you VFX guys approach creatures that have a need > for muscles. Anyone care to share your thoughts on your muscle > methods in XSI? > > -Lu > > On 3/14/07, *Kris Rivel* <krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com> > <mailto:krisrivel(at)gmail.com <mailto:krisrivel(at)gmail.com>>> wrote: > > I just found it interesting because I didn't even know anybody > even used > the flesh stuff. You see lots of great cloth stuff but any decent > muscle/skin deformations are usually proprietary. Good to know these > DVDs relate to xsi somewhat. > > Kris > > Michal Doniec wrote: > > Kris Rivel wrote: > > > >> I've never used the flesh feature in Syflex in XSI. I saw this > >> example on Syflex's website...pretty nice: > >> > >> http://www.syflex.biz/gallery_hyperReal.html > >> > >> I would love to see someone, maybe the Digital Tutors guys, do some > >> nice DVD for Syflex for XSI showcasing similar setups. > >> > >> -- > >> > >> Kris Rivel > >> 3D Artist > >> kris(at)krisrivel.com <mailto:kris(at)krisrivel.com> <mailto: kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>> <mailto: > kris(at)krisrivel.com <mailto:kris(at)krisrivel.com> <mailto:kris(at)krisrivel.com <mailto:kris(at)krisrivel.com>>> > >> www.krisrivel.com <http://www.krisrivel.com> <http://www.krisrivel.com> > <http://www.krisrivel.com <http://www.krisrivel.com>> > >> > > Kris, I happen to have the Hyperreal DVDs, you can recreate all > this > > stuff in XSI it basically translates 1:1 (minus plugins/scripts > which > > you can rewrite, if you really need), just need to understand a > little > > bit of maya.


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