Re: Moondust? - what's next?

Date : Sat, 17 Mar 2007 10:51:20 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Moondust? - what's next?
Welcome to Houdini... ;)


lpiasecki76 wrote:

-snip-
Damn... the more I think about it the more ideas come to mind... this
concept could apply not just to simulation and animation/deformations, but
modeling as well. Similar to Modo, you could for instance dynamically
specify an area (polygons) to be extruded by connecting a primitive to the
right node port, this primitive could in turn be a RBD or even a particle
collision event... not necessarily the most useful example, but if you think
about it, opening such generic node system to the whole underlying
architecture would offer tremendous potential... Of course, 'Moondust' could
be targeted just for particles and I may be getting needlessly excited, but
still :-). I mean with the right nodes one could implement PaintFX or
procedural trees etc.
-snip-
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