Re: Finding the Scene_Material?

Date : Wed, 21 Mar 2007 16:30:01 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Finding the Scene_Material?
i was contemplating waiting another 10 minutes to post to fully allow the effects of Gabes law to take run its course..

;-)
----- Original Message -----
From: jentzen mooney <jentzenskills(at)yahoo.com>
Date: Wednesday, March 21, 2007 4:02 pm
Subject: Re: Finding the Scene_Material?

> Adam,Thank you so much!!
> If is was a Snake it would have bit me..
> logMessage(ActiveSceneRoot.Material);
> 
> Adam Sale <adamsale(at)shaw.ca> wrote: jentzen, open an explorer, in 
> the view menu pulldown, switch to local properties to see the 
> shared properties initially assigned to the scene root.
> 
> Adam
> 
> ----- Original Message -----
> From: jentzen mooney 
> Date: Wednesday, March 21, 2007 2:35 pm
> Subject: Finding the Scene_Material?
> 
> > I am using XSI 5.11.
> > I am wondering if anyone knows a way to find out what Material 
> is 
> > the Scene_Material after the name has been changed.
> > 
> > ps.
> > my current script creates a new object and then checks the 
> > material and this how I find out..
> > I would like to avoid this also I have had not luck using any of 
> > the info from the SDK Explorer to come up with a better method.
> > 
> > Sly ideas need..
> > 
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