Do you maybe have a simple example of that ugly behavior? I'd really like to check it out.
Ciao, Daniel!
2007/3/20, Raffaele Fragapane <jaco(at)thejaco.com>:
It might refer to some old thread I was involved in.
If that's the case, the point in question was gelato's handling of UV
interpolation on subdivision surfaces, that used to be even worse then
PRMan pre 12, as it was a straight linear interpolation (with consequent
bad results on subDs not derivated from uniform topologies), and some
pretty bad ugliness in the lookup and bleeding on bonduaries.
It might be outdated info, but (funny enough) a lot of it seems to be
the same batch of problems ex-luna stuff had... how curious huh? ;)
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
|"The only way, is all the way"|
******************************
Daniel Rind wrote:
> Hm. Not sure what could be meant by that.
>
> Texturing quality in Gelato is excellent, like in most REYES based
> renderers. Quality is similar to elliptical filtering in mental ray,
> but a lot faster. And since all textures have to be converted to a
> tiled, mip mapped texture format, memory usage is very conservative.
>
> I did some quick comparison renderers. They are, in order, Gelato,
> Mental Ray with standard pyramid filtering, and Mental Ray with
> elliptical filtering.
>
> http://animus.brinkster.net/temp/Texture_Gelato.jpg
>
http://animus.brinkster.net/temp/Texture_MR_Pyramid.jpg
> http://animus.brinkster.net/temp/Texture_MR_Elliptical.jpg
>
> Ciao, Daniel!
>
>
>
> 2007/3/14, Morten Bartholdy <xsi(at)colorshopvfx.dk
> <mailto:xsi(at)colorshopvfx.dk>>:
>
> Nice pic there Daniel.
>
> I remember a discussion either on this list or on xsibase
> regarding Gelato having inferior texture handling - don't quite
> remember but perhaps it was inaccurate texture interpolation over
> UV sets or something like that, either way it alledgedly rendered
> Gelato pretty useless for production at the time. Can you tell if
> this is a non issue in the current version of Gelato?
>
> Morten Bartholdy
> 3D & VFX Artist
>
>
>
> ----- Original Message -----
> *From:* Daniel Rind <mailto:
daniel.rind(at)gmail.com>
> *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> *Sent:* Wednesday, March 14, 2007 1:19 AM
> *Subject:* Re: Gelato 2.1 adds new features to Joe Alter's
> Shave and a Haircut
>
>
> Fine, fine :)
>
> Here's one of the (many, many, many) hair tests
>
> http://animus.brinkster.net/temp/100khair.jpg
>
> Ciao, Daniel!
>
>
> 2007/3/13, Marc-Andre Carbonneau
> <marc-andre.carbonneau(at)ubisoft.com
> <mailto:marc-andre.carbonneau(at)ubisoft.com
>>:
>
> **and Autodesk Maya 8.5 and 3ds Max 9.*** *
>
>
>
> http://features.cgsociety.org/story.php?story_id=3976
> <http://features.cgsociety.org/story.php?story_id=3976+>
>
>
>
> Daniel? How's your project going? ;-)
>
>
>
>
>
>
>
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