Re: mocapdata
| Date : Tue, 27 Mar 2007 16:14:31 +0200 |
| To : XSI(at)Softimage.COM |
| From : "Arvid Björn" <arvidbjorn(at)gmail.com> |
| Subject : Re: mocapdata |
On 3/27/07, Daniel Jahnel <xsi-list(at)gmx.de> wrote:
hi carl
i agree its doing something here...it just seems that the orientations are all screwed, do i have to be sure that the orientation of the bones of my xsi-fk rig are the same as on the bvh-rig? can i use chains or just single bones/chains? cheers...d
You can almost use any human bvh structure with MOTOR and it works
pretty amazing. You could set me one bvh file and I have a look at it
Carl
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of André Adam
Sent: March 27, 2007 6:47 AM
To: XSI(at)Softimage.COM
Subject: Re: mocapdata
In short, we usually create a simple fk rig from the primary skeleton
intended to be mocap driven (excluding fingers, muscles and facial
animation systems), export that to Motionbuilder (via fbx), where the
MoCap studio does the retargeting and offset animation. Then we shovel
the animation back onto the original skeleton.
Getting things back in a clean fashion usually involves a more or less
fancy, preferable scripted workflow. Personally I never had good
experience with the fbx importer's merge functionality. To what extend
such a pipeline is developed depends on the amount of data; if it's only
for a few shots, I'd do it manually...
Hope that helps a bit, cheers!
-André
Daniel Jahnel wrote:
> we are about to start a project involving motion capture so i just
wanted to get maybe some general information how people go about using
the data they get in terms of transfering the animation to their rigs in
xsi. ive had a look at motor in 6 and bvh files which seems promising.
one thing i noticed was that the bvh rig in the xsi demo-videos has more
bones/markers than the bvh file im doing tests with here. is this
dependent on the mocap-system/number of markers? it seems the best thing
to do is build a simple fk rig that resembles the bvh-data/mocapsetup as
close as possbile...can anybody shed some light on their workflow?
>
> tia...dan
>
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- References:
- RE: mocapdata
- From: "Daniel Jahnel" <xsi-list(at)gmx.de>
- RE: mocapdata
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