I'd say it's time to make a new .map format, as this will totally screw
up renderfarms. And this time, how about if we don't hard-code stuff
like the filtering level into the file header? (I'm pretending that
Mental Images is reading this).
- Andy
Alan Jones wrote:
ouch - architecture specific image format - who was the genius behind
that idea?
On 3/27/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
Yes. Map files are essentially a memory dump of the internal image
format that mental ray uses.
mr will happily load them from other platforms but doesn't make any
guarantees about their usefulness in that case.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Joe Laffey
Sent: 27-Mar-07 10:59
To: Softimage XSI Mailing List
Subject: 64 vs. 32 bit with map files?
I am seeing a difference in rendering a scene with a big map file. On 32
bit it renders normally, on 64 bit it renders all blurry.
Do I need to make the map for the 64 bit machine ON the 64 bit machine?
Thanks,
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e05224
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi