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Good then!
On 3/27/07, Jeffrey Dates <jdates(at)kungfukoi.com> wrote:
hmm.. works here.
Pablo Tufaro wrote:
Ok, good, so it was not me.....
First thanks, but I am getting an
error in line 4 that the object doesn´t accept this property or method.
The same error as when I copied it
from the video.
Sorry.
P.
-----
Original Message -----
Sent:
Tuesday, March 27, 2007 3:53 PM
Subject:
Re: add buffer mixer
I'm not sure why that'd be funny. *blush* I'm sure each of you have
stories of something similar.
I got this to work, but as Sam said, it was sketchy on large material
libs.
It wasn't obvious to me, but it's Jscript.
var sel = application.selection;
for (i=0;i<sel.count;i++) {
logmessage(sel(i).fullname) ;
var OldShader = sel(i).Shaders;
logmessage (OldShader(0).name);
SIApplyShaderToCnxPoint ("Texture\\Mixers\\Mix_8colors", sel(i)
+ ".surface","Buffers",true);
SIConnectShaderToCnxPoint (OldShader(0), sel(i) +
".Buffers.base_color", false);
SIConnectShaderToCnxPoint(sel(i) + ".Buffers", sel(i) +
".shadow", false);
SIConnectShaderToCnxPoint(sel(i) + ".Buffers", sel(i) +
".Photon", false);
for (j=1;j<7;j++) {
SetValue(sel(i) + ".Buffers.inuse" + j, true, null) ;
SetValue(sel(i) + ".Buffers.weight" + j +".red", 0, null);
SetValue(sel(i) + ".Buffers.weight" + j +".green",0, null);
SetValue(sel(i) + ".Buffers.weight" + j +".blue", 0, null);
}
}
Pablo Tufaro wrote:
Hello list.
Sorry about this silly question
but....
can someone post the "add buffer
mixer" script, that softimage uses in the demo videos of the render
channels?
I tried to find it, and also
tried to copy it from the video ( yes I did that... do not laugh
please :) but It doesn´t work.
Thanks in advance for the help.
Cheers
Pablo.
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