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Have you selected the material you want to modify before running the script?
Hans
On 3/27/07, Pablo Tufaro <pablo.xsi(at)gmail.com
> wrote:
Ok, good, so it was not me.....
First thanks, but I am getting an error in line 4
that the object doesn´t accept this property or method.
The same error as when I copied it from the
video.
Sorry.
P.
----- Original Message -----
Sent: Tuesday, March 27, 2007 3:53
PM
Subject: Re: add buffer mixer
I'm not sure why that'd be funny. *blush* I'm sure
each of you have stories of something similar.
I got this to work, but
as Sam said, it was sketchy on large material libs. It wasn't
obvious to me, but it's Jscript.
var sel =
application.selection; for (i=0;i<sel.count;i++)
{ logmessage(sel(i).fullname) ; var OldShader =
sel(i).Shaders; logmessage
(OldShader(0).name);
SIApplyShaderToCnxPoint
("Texture\\Mixers\\Mix_8colors", sel(i) +
".surface","Buffers",true);
SIConnectShaderToCnxPoint (OldShader(0), sel(i) + ".Buffers.base_color",
false);
SIConnectShaderToCnxPoint(sel(i) + ".Buffers", sel(i) + ".shadow",
false);
SIConnectShaderToCnxPoint(sel(i) + ".Buffers", sel(i) + ".Photon",
false); for (j=1;j<7;j++)
{ SetValue(sel(i) + ".Buffers.inuse"
+ j, true, null) ; SetValue(sel(i) +
".Buffers.weight" + j +".red", 0, null);
SetValue(sel(i) + ".Buffers.weight" + j +".green",0,
null); SetValue(sel(i) +
".Buffers.weight" + j +".blue", 0, null);
} }
Pablo Tufaro wrote:
Hello list.
Sorry about this silly question
but....
can someone post the "add buffer mixer" script,
that softimage uses in the demo videos of the render channels?
I tried to find it, and also tried to copy it
from the video ( yes I did that... do not laugh please :) but It
doesn´t work.
Thanks in advance for the help.
Cheers
Pablo.
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