Re: 64 vs. 32 bit with map files?

Date : Wed, 28 Mar 2007 00:36:22 +0200
To : XSI(at)Softimage.COM
From : Andy Jones <andy(at)thefront.com>
Subject : Re: 64 vs. 32 bit with map files?
Shouldn't it be possible to encode data about what architecture the file was mapped with originally, so that an alternate encoding can be generated if there's a mismatch? Clearly, workarounds for this problem. It's my opinion that these "workarounds" should be incorporated intrinsically into the way Mental Ray (or, failing that, XSI) deals with .map files (or some new superior format that replaces them). As an example of one such workaround, you could theoretically write an "architecture switch" node for the rendertree, then put a bunch of differently encoded .maps behind it. That'd be a stupid, clunky way to solve the problem, but it would work, unless I'm missing something. Right?

- Andy

Luc-Eric Rousseau wrote:

The goal of .map file to be memory-mapped
directly without transformation, so they are by their very nature architecture-specific. They're whole benefit is that they are directly in the memory format. If they were not, then they would not
have any benefits over normal file formats.




-----Original Message-----
From: Alan Jones

ouch - architecture specific image format - who was the genius behind that idea?

On 3/27/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:


Yes. Map files are essentially a memory dump of the

internal image format that mental ray uses.


mr will happily load them from other platforms but doesn't

make any guarantees about their usefulness in that case.



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