Mental ray doesn't composite layers to produce the final image. Mental ray
illumination shaders like Blinn only have one output (color), they don't
channel the components out to separate channels to be composited later.
Don't get confused by the user framebuffers. Shaders will write to them only
when requested to. They don't form part of the rendering pipeline to produce
the final image.
Andy
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Tauno Ööbik
Sent: 28 March 2007 18:56
To: XSI(at)Softimage.COM
Subject: How MR cooks together final image
Where from can I learn more about the topic how MR internaly builds together
final image. IE in what order does it calculate sub-passes, and in the end
how does it put together all the layers together for final image. I am
looking that info to get better understanding about the internals of MR and
in the end to use that info to put together more efficient passes for
compositing.
I already took a look to the well known book called "Rendering with Mental
Ray" but unfortunately this topic is covered insufficiently there. Or I
missed the right spot :)
Unfortunately, right now I learned more about that topic from here then from
that book:
http://www.jupiter-jazz.com/wordpress/wp-content/data/tr4kv2/html/chapter3-S
OFTHARD.html
I just wanna shorten my work days which are growing way tooo long as the bar
needs to be risen again and again constantly.
Thanks a bunch,
-T
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