RE: xsi fluid / blobs to mesh

Date : Thu, 29 Mar 2007 12:19:26 +0100 (BST)
To : XSI(at)Softimage.COM
From : bob(at)tekano.co.uk
Subject : RE: xsi fluid / blobs to mesh
Thanks,

there is an old Particle deform script on xsinet that does pretty much
what im after. Its pretty clever texhnique - creates a particle on each
point on an existing mesh, constrains the mesh to these particles then
allows these particles to interact with obstacles etc.  perfect.



On Wed, March 28, 2007 10:32 pm, Bradley Gabe wrote:
> How about running a particle sim, then using the point locators in a
> scripted op to transfer the sim data onto your mesh? Just a shot in the
> dark here. -B
>
>
>
>> maybe im angling this wrong.  What I want to achieve is a single mesh
>> that surrounds (and moves with) a particle simulation.  was looking
>> 'over the
>> fence' so to speak and there was this thingymemodifier in MAX that does
>> exactly this and it could come in handy with what im trying to do atm.
>>
>> Nearest xsi approach that comes to mind, is attaching spheres to the
>> particle sim, exporting an .obj for each frame using Andy Nicholas's
>> mesh exporter then shrinkwrapping shape animation for each frame. seems
>> somewhat overelaborate but I cant currently texture the particles (or
>> the volume blobs) in the way that is possible with a mesh.
>>
>> im not trying the metaballs out as they're *really* painfully slow with
>>  just a few objects and theres a lot of particles in the sim. perhaps
>> its the only way to go at the moment though..  :/
>>
>>
>>
>> On Wed, March 28, 2007 8:57 pm, Kim Aldis wrote:
>>
>>> I doubt it. Fluid nor blob generate meshes. They're volume shaders.
>>>
>>>
>>>
>>>> -----iginal Message-----
>>>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>>> Behalf Of bob(at)tekano.co.uk
>>>> Sent: 28 March 2007 18:15
>>>> To: xsi(at)Softimage.COM
>>>> Subject: xsi fluid / blobs to mesh
>>>>
>>>>
>>>>
>>>> hello there
>>>>
>>>> Is anyboday aware of a way to get my fluid / blob mesh generated by
>>>> MR
>>>> at render time to an actual piece of geometry that I can then
>>>> re-import?
>>>>
>>>> sort of like what Real Flow does but from inside xsi?  or like
>>>> saverendermesh from Andy Nicholas - which only works with Particle
>>>> Instances and not blobs.
>>>>
>>>>
>>>>
>>>> cheers
>>>>
>>>> Bob
>>>>
>>>>
>>>>
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>>
>>
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