Hello,
Sorry, this may be a silly question but I was trying to find
a way of manipulating UV’s in the Texture Editor with Symmetry turned on,
is this possible? Creating a
symmetry Map won’t work, but I’m sure there was a way of using a
Symmetry tool in the texture Editor itself. I’m aware of the Eisner script that
will mirror the UV’s, but I though this had been superseded by another
tool? I’m using XSI 5.11. Can’t find
anything in the docs.
Any help gratefully appreciated.
Saf
Sofronis Efstathiou
Programme Leader
MA3D Computer Animation
NCCA (at) Bournemouth
University
sefstathiou(at)bournemouth.ac.uk