Plus an extremely costly pre-processing step which for obvious reasons is not shown on the video.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Simon Pickard
Sent: 30-Mar-07 10:10
To: XSI(at)Softimage.COM
Subject: Re: Enlighten : real-time lighting
"Makes you wonder what exactly the difference in technology is. "
One's using an insanely powerful gpu to it's fullest, and MR isn't.
:)
Regards,
Simon.
On 30/03/07, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:
>
>
> Makes you wonder what exactly the difference in technology is.
>
> Morten Bartholdy
> 3D & VFX Artist
>
>
>
>
> ----- Original Message -----
> From: adrian
> To: XSI(at)Softimage.COM
>
> Sent: Friday, March 30, 2007 3:21 PM
> Subject: Re: Enlighten : real-time lighting
>
>
> i was just watching that, makes me sad when a ggame engine can produce
> realtime FG/radiosity
> and MR takes all day, and it still doesn't look as good
>
> a
>
> Adrian Wyer
> Fluid Pictures
> 33 Glasshouse Street
> London
> W1B 5DG
> T: +44 (0) 207 434 5133
> www.fluid-pictures.com
>
> ----- Original Message -----
> From: Marc-Andre Carbonneau
> To: XSI(at)Softimage.COM
> Sent: Friday, March 30, 2007 2:11 PM
> Subject: Enlighten : real-time lighting
>
>
>
>
> http://www.gametrailers.com/player.php?id=18167&type=mov
>
>
>
>
>
>
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