About two months ago there was a big thread "Impressions of XSI6 after
using it for 1 month" about such missing features. Symmetrical UV editing
was suggested there, but I can't remember if any one has found a work
around so far.
Hello,
Sorry, this may be a silly question but I was trying to find a way of
manipulating UV's in the Texture Editor with Symmetry turned on, is this
possible? Creating a symmetry Map won't work, but I'm sure there was a
way of using a Symmetry tool in the texture Editor itself. I'm aware of
the Eisner script that will mirror the UV's, but I though this had been
superseded by another tool? I'm using XSI 5.11. Can't find anything in
the docs.
Any help gratefully appreciated.
Saf
Sofronis Efstathiou
Programme Leader
MA3D Computer Animation
NCCA (at) Bournemouth University
sefstathiou(at)bournemouth.ac.uk
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