In the meantime, what you can do is model the UV space in 3D, using
the Sym mode. By modeling the UV space I mean creating a copy of the
object, break it apart and unfold it with the modeling tools, then
apply a texture projection, copy back the UVs from that broken mesh to
the original one. Sym mode should work.
Cheers
Bernard
On 3/30/07, Sofronis Efstathiou <SEfstathiou(at)bournemouth.ac.uk> wrote:
Hello,
Sorry, this may be a silly question but I was trying to find a way of
manipulating UV's in the Texture Editor with Symmetry turned on, is this
possible? Creating a symmetry Map won't work, but I'm sure there was a way
of using a Symmetry tool in the texture Editor itself. I'm aware of the
Eisner script that will mirror the UV's, but I though this had been
superseded by another tool? I'm using XSI 5.11. Can't find anything in the
docs.
Any help gratefully appreciated.
Saf
Sofronis Efstathiou
Programme Leader
MA3D Computer Animation
NCCA (at) Bournemouth University
sefstathiou(at)bournemouth.ac.uk
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