Re: Symmetry in the UV Texture Editor

Date : Fri, 30 Mar 2007 11:49:06 -0500
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Symmetry in the UV Texture Editor
In the meantime, what you can do is model the UV space in 3D, using
the Sym mode. By modeling the UV space I mean creating a copy of the
object, break it apart and unfold it with the modeling tools, then
apply a texture projection, copy back the UVs from that broken mesh to
the original one. Sym mode should work.


Cheers Bernard



On 3/30/07, Sofronis Efstathiou <SEfstathiou(at)bournemouth.ac.uk> wrote:




Hello,



Sorry, this may be a silly question but I was trying to find a way of
manipulating UV's in the Texture Editor with Symmetry turned on, is this
possible?  Creating a symmetry Map won't work, but I'm sure there was a way
of using a Symmetry tool in the texture Editor itself.  I'm aware of the
Eisner script that will mirror the UV's, but I though this had been
superseded by another tool?  I'm using XSI 5.11.  Can't find anything in the
docs.



Any help gratefully appreciated.



Saf



Sofronis Efstathiou

Programme Leader

MA3D Computer Animation

NCCA (at) Bournemouth University

sefstathiou(at)bournemouth.ac.uk


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