I'm trying to make planet atmosphere effect where the glow will be
brightest at the edge of the planet (where the normals are at or near 90
degrees to the camera) I tried using the 2d_contour output shader and
the result is not to bad. The problem is that all of the objects in the
scene have the contour assigned to them instead of just the planet. I
unchecked the 'use all models' button in the contour shader, but then
the contour doesn't work at all. Can anyone tell me how I can localize
an output shader to specific models?
cheers,
Karl.
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