Perhaps break the countour into a new pass. Create a partition with objects
that you dont want to have the countour on and assign them a constant to
matte them out.
----- Original Message -----
From: "karlnrose" <karlnrose(at)bluewin.ch>
To: <XSI(at)Softimage.COM>
Sent: Sunday, April 01, 2007 10:58 AM
Subject: output shader question
I'm trying to make planet atmosphere effect where the glow will be
brightest at the edge of the planet (where the normals are at or near 90
degrees to the camera) I tried using the 2d_contour output shader and the
result is not to bad. The problem is that all of the objects in the scene
have the contour assigned to them instead of just the planet. I unchecked
the 'use all models' button in the contour shader, but then the contour
doesn't work at all. Can anyone tell me how I can localize an output
shader to specific models?
cheers,
Karl.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi