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hi , Have you try to switch one view to the modelling state, and keep one at animation level?
anton
On 4/2/07, Bernard Lebel <
3dbernard(at)gmail.com> wrote:Hello,
I'm painting weights on a mesh. The initial envelope assignment
resulted in a somewhat messy deformation when the mesh is being extremely deformed. Some faces of the mesh more or less overlap, making the painting very tedious.
Right I'm using mostly camera clipping to see through the mess, but I
was wondering if there were other ways to work around this.
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