Re: Enveloping workflow with messy meshes

Date : Mon, 2 Apr 2007 21:44:47 +0200
To : XSI(at)Softimage.COM
From : "Anthony barritault" <hantonn(at)gmail.com>
Subject : Re: Enveloping workflow with messy meshes
hi ,
Have you try to switch one view to the modelling state, and keep one at animation level?

anton

On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
Hello,

I'm painting weights on a mesh. The initial envelope assignment
resulted in a somewhat messy deformation when the mesh is being
extremely deformed. Some faces of the mesh more or less overlap,
making the painting very tedious.

Right I'm using mostly camera clipping to see through the mess, but I
was wondering if there were other ways to work around this.


Thanks
Bernard
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