hey Bernard.. sometimes I find that using a temporary push op lower in the stack (shape modeling) helps to resolve some of these sticky situations by temporarily thinning out the geo in these areas (delete the op when weighting is looking better.
The other thing I tend to do is make extensive use of poly cluster visibility to get at hidden/obscured areas.
Adam
----- Original Message -----
From: Bernard Lebel <3dbernard(at)gmail.com>
Date: Monday, April 2, 2007 12:37 pm
Subject: Enveloping workflow with messy meshes
> Hello,
>
> I'm painting weights on a mesh. The initial envelope assignment
> resulted in a somewhat messy deformation when the mesh is being
> extremely deformed. Some faces of the mesh more or less overlap,
> making the painting very tedious.
>
> Right I'm using mostly camera clipping to see through the mess,
> but I
> was wondering if there were other ways to work around this.
>
>
> Thanks
> Bernard
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