Re: Enveloping workflow with messy meshes

Date : Mon, 2 Apr 2007 15:55:40 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Enveloping workflow with messy meshes
No.
How do you change the construction mode per view? Unless you're
talking about something else?


Bernard




On 4/2/07, Anthony barritault <hantonn(at)gmail.com> wrote:
hi ,
Have you try to switch one view to the modelling state, and keep one at
animation level?

anton


On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote: > > Hello, > > I'm painting weights on a mesh. The initial envelope assignment > resulted in a somewhat messy deformation when the mesh is being > extremely deformed. Some faces of the mesh more or less overlap, > making the painting very tedious. > > Right I'm using mostly camera clipping to see through the mess, but I > was wondering if there were other ways to work around this. > > > Thanks > Bernard > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >


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