No.
How do you change the construction mode per view? Unless you're
talking about something else?
Bernard
On 4/2/07, Anthony barritault <hantonn(at)gmail.com> wrote:
hi ,
Have you try to switch one view to the modelling state, and keep one at
animation level?
anton
On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
>
> Hello,
>
> I'm painting weights on a mesh. The initial envelope assignment
> resulted in a somewhat messy deformation when the mesh is being
> extremely deformed. Some faces of the mesh more or less overlap,
> making the painting very tedious.
>
> Right I'm using mostly camera clipping to see through the mess, but I
> was wondering if there were other ways to work around this.
>
>
> Thanks
> Bernard
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