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display type > construction mode display > result
then set your current mode to modeling, and set another viewport to "sync with current mode"
steven
On 4/2/07,
Bernard Lebel <3dbernard(at)gmail.com> wrote:
No. How do you change the construction mode per view? Unless you're talking about something else?
Bernard
On 4/2/07, Anthony barritault <hantonn(at)gmail.com
> wrote: > hi , > Have you try to switch one view to the modelling state, and keep one at > animation level? > > anton > > > On 4/2/07, Bernard Lebel <
3dbernard(at)gmail.com> wrote: > > > > Hello, > > > > I'm painting weights on a mesh. The initial envelope assignment > > resulted in a somewhat messy deformation when the mesh is being
> > extremely deformed. Some faces of the mesh more or less overlap, > > making the painting very tedious. > > > > Right I'm using mostly camera clipping to see through the mess, but I
> > was wondering if there were other ways to work around this. > > > > > > Thanks > > Bernard > > --- > > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in body: > > unsubscribe xsi > > > > --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
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