Re: Enveloping workflow with messy meshes

Date : Mon, 2 Apr 2007 13:05:22 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: Enveloping workflow with messy meshes
display type > construction mode display > result

then set your current mode to modeling, and set another viewport to "sync with current mode"

steven

On 4/2/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
No.
How do you change the construction mode per view? Unless you're
talking about something else?


Bernard




On 4/2/07, Anthony barritault <hantonn(at)gmail.com > wrote:
> hi ,
> Have you try to switch one view to the modelling state, and keep one at
> animation level?
>
> anton
>
>
> On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
> >
> > Hello,
> >
> > I'm painting weights on a mesh. The initial envelope assignment
> > resulted in a somewhat messy deformation when the mesh is being
> > extremely deformed. Some faces of the mesh more or less overlap,
> > making the painting very tedious.
> >
> > Right I'm using mostly camera clipping to see through the mess, but I
> > was wondering if there were other ways to work around this.
> >
> >
> > Thanks
> > Bernard
> > ---
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> > unsubscribe xsi
> >
>
>
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