Re: Enveloping workflow with messy meshes

Date : Mon, 2 Apr 2007 16:11:05 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Enveloping workflow with messy meshes
All right, thanks for the advice.


Bernard



On 4/2/07, Steven Caron <carons(at)gmail.com> wrote:
display type > construction mode display > result

then set your current mode to modeling, and set another viewport to "sync
with current mode"

steven


On 4/2/07, Bernard Lebel <3dbernard(at)gmail.com> wrote: > No. > How do you change the construction mode per view? Unless you're > talking about something else? > > > Bernard > > > > > On 4/2/07, Anthony barritault <hantonn(at)gmail.com > wrote: > > hi , > > Have you try to switch one view to the modelling state, and keep one at > > animation level? > > > > anton > > > > > > On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote: > > > > > > Hello, > > > > > > I'm painting weights on a mesh. The initial envelope assignment > > > resulted in a somewhat messy deformation when the mesh is being > > > extremely deformed. Some faces of the mesh more or less overlap, > > > making the painting very tedious. > > > > > > Right I'm using mostly camera clipping to see through the mess, but I > > > was wondering if there were other ways to work around this. > > > > > > > > > Thanks > > > Bernard > > > --- > > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > > > unsubscribe xsi > > > > > > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >


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