All right, thanks for the advice.
Bernard
On 4/2/07, Steven Caron <carons(at)gmail.com> wrote:
display type > construction mode display > result
then set your current mode to modeling, and set another viewport to "sync
with current mode"
steven
On 4/2/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> No.
> How do you change the construction mode per view? Unless you're
> talking about something else?
>
>
> Bernard
>
>
>
>
> On 4/2/07, Anthony barritault <hantonn(at)gmail.com > wrote:
> > hi ,
> > Have you try to switch one view to the modelling state, and keep one at
> > animation level?
> >
> > anton
> >
> >
> > On 4/2/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
> > >
> > > Hello,
> > >
> > > I'm painting weights on a mesh. The initial envelope assignment
> > > resulted in a somewhat messy deformation when the mesh is being
> > > extremely deformed. Some faces of the mesh more or less overlap,
> > > making the painting very tedious.
> > >
> > > Right I'm using mostly camera clipping to see through the mess, but I
> > > was wondering if there were other ways to work around this.
> > >
> > >
> > > Thanks
> > > Bernard
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