Re: FG Map Sequences

Date : Mon, 9 Apr 2007 09:49:13 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : Re: FG Map Sequences
On Mon, 9 Apr 2007, Tim Leydecker wrote:

O.k.,

since Kim opened that other can of worms containing
a guess about Joe User often not fully delving into
the documentation and tutorials to make full use of
the product at hand...

Based on Halfdan´s example, one should now try to
artdirect the result a bit, e.g. finetune the effect.

*Extend the lit area (coming from the yellow ring)
by factor four without having the hot area blow out.

You´ll likely try to simply scale the entire scene to
extend the area mR uses internally to optimize
FG point distribution but will still end up with
blown out hotspots near the source. After some
fiddling and maybe even some FG map tonemapping




you´ll get close but won´t be able to say for sure if
the illumination radius has been exactly scaled by four.


And neither will your client!


If someone asked me to do this I would render a mask for the ring, tune the illumination radius to taste, render the whole thing in floating point, and bring down the ring in the post (in float).


--
Joe Laffey                |       Visual Effects for Film and Video
LAFFEY Computer Imaging   |     -------------------------------------
St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e05406
USA                       |     -------------------------------------
.                         |        -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.