Re: FG Map Sequences

Date : Mon, 09 Apr 2007 14:18:30 -0400
To : XSI(at)Softimage.COM
From : Sam Cuttriss <sam(at)janimation.com>
Subject : Re: FG Map Sequences
thanks 1/2, that was my suspicion, its just docs lagging functionality a little.
I'll apply a little common sence in the mean time.

_sam





Halfdan Ingvarsson wrote:
Use an environment shader rather than a dome. When using limits on FG rays, the FG ray will fade into the environment map between the start/end distance. You should always be working with FG ray limits to minimise flicker introduced by far-away objects that don't contribute much to the overall sampling except for artifacts.
 
I'll be working with documentation to clear up some of this stuff in future releases and also try to add some more reasonable defaults.
 
For the time being: Use "automatic" mode by default, view dependent, unless you need the FG point distance limit available in "multiframe". The two legacy modes should only be used if you're very comfortable with them and/or masochistic.
 
 - ½


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss
Sent: 09-Apr-2007 12:31
To: XSI(at)Softimage.COM
Subject: Re: FG Map Sequences

I am running into many contradictions in this thread between user experience and the manual.

i would really like to get these straightend out.

firstly the prefered mode for a conventional scene, this is all hypothetical so bare with me: say a modest city scene (2000 xsi units for a couple of blocks) with a crowd say ten figures moving around and camera moving round. And the whole thing is surrounded in a environmental sphere (this limits how much we can clip the distance of the fg rays) assume we are rendering a beauty pass, ie everything at once. basic optimizations, like blurred enviroment maps are done, but no raytype optimizations on a per material basis.


my current understanding from suggestions on the list would be to use automatic and view dependant and overwrite existing file C:\temp\fgmap.

this contradicts the manual:
"Automatic mode primarily targets rendering of single still images"
and i dont see how view dependant affects this mode as there are no min max settings to define in screen space?

I can understand the need for a little trial and error, but i like to base my experimentation on rational trial more so than exhaustive permiatations of error.


I realise this whole debate is like negotiating the length of a piece of string, but i just need to know if my approach is fundimentally correct or flawed?
_sam













Halfdan Ingvarsson wrote:
FYI the [Frame] / [Field] token bug was reported last week and has already been fixed.
 
 - ½


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Harry Bardak
Sent: 09-Apr-2007 07:42
To: xsi(at)Softimage.COM
Subject: RE: FG Map Sequences

Hi Tim.

It's maybe me but I still don't get you. You are assuming that FG is physicaly correct. But in the MR documentation they cleary say that if you want Physical correctness you need the usage of GI. ( You also need shader and a tonemapper to achieve this ).

I also agree with Kim. FG is maybe the most misunderstood tools available in MR. Because of that people thing that FG is unreliable and produce flicker all the time.
Actually it s the case also of Vray, FinalRender, Brazil and even Rman (with his new point based AO and color bleending ) and surprisely ( or not suprisely the same type of flicker ).
But once you have understood of it works you can eliminate easyly flicker. I can accept the fact it's maybe harder to setup in MR ( from my POV it 's easy but that's not the point )
I was about  to produce ( actually I did ) a scene similar to the brick test and the ring. Halfgan did it before using direct kind of setup. I would be delighted to share my scene so you have a look.

To Halfgan :

To come back to the subject. I think there is a problem in the writting of Fgmap.
If I use render region, my map is written on my disk according to the token :[Pass].[Frame].fgmap
no problem at all.

But If I use Standard render or preview render, the map is generated but not saved. Even if you use generate FG map only option.
I also tried by forcing to generate the map by using 'Generate If doesn't exist'. It generate it and save it for the first frame but the next frames are ignored. Actually even the generation is ignored. And I am still using the same token.

I got another idea by forcing the Path of the Fgmap by using a script that change the FGmap name and path every frame. But the pre render script or post render script field are not available.

I will post it as bug as soon as I am back from holiday



Harry Bardak
TD / Compositor.

Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147

> From: BauerOink(at)gmx.de
> To: XSI(at)Softimage.COM
> Subject: Re: FG Map Sequences
> Date: Mon, 9 Apr 2007 10:54:57 +0200
>
> O.k.,
>
> since Kim opened that other can of worms containing
> a guess about Joe User often not fully delving into
> the documentation and tutorials to make full use of
> the product at hand...
>
> Based on Halfdan´s example, one should now try to
> artdirect the result a bit, e.g. finetune the effect.
>
> *Extend the lit area (coming from the yellow ring)
> by factor four without having the hot area blow out.
>
> You´ll likely try to simply scale the entire scene to
> extend the area mR uses internally to optimize
> FG point distribution but will still end up with
> blown out hotspots near the source. After some
> fiddling and maybe even some FG map tonemapping
> you´ll get close but won´t be able to say for sure if
> the illumination radius has been exactly scaled by four.
>
> That´s what I meant.
>
> Cheers
>
> tim
>
> P.S: Again, I don´t want to say FinalRender is any better,
> but try hard to point out a - imho - conceptual implementation
> flaw that counteracts reliable usage in many tools available today.
>
> A bit like the difference you find in making a picture with a
> pocketcamera and having it developed in an hour lab and
> using an SLR with a known film and developing it yourself.
>
>
> Since there is a
> ----- Original Message -----
> From: "kim aldis" <kim.aldis(at)gmail.com>
> To: <XSI(at)Softimage.COM>
> Sent: Monday, April 09, 2007 8:50 AM
> Subject: RE: FG Map Sequences
>
>
> > It's worth pointing out also that the anti-aliasing in Halfy's movie is a
> > deal better than Stage2_Maya_FlickerFree.mov.
> >
> > It's also worth pointing out that often it's often operator error caused
> > by
> > a lack of understanding of the tools at hand that lies at the root of the
> > problem. There's a huge tendency to blame the software before looking at
> > oneself. More tutorials would help. So would a bit more interest in the
> > documentation. Not always, but often enough for it to be a concern and
> > it's
> > a shame that it reflects on the product.
> >
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf Of Halfdan Ingvarsson
> >> Sent: 07 April 2007 20:52
> >> To: XSI(at)Softimage.COM
> >> Subject: RE: FG Map Sequences
> >>
> >> Whipped this up in a few minutes using RBDs. I left out the ambient
> >> blue so you may have to crank up the brightness a little.
> >>
> >> http://www.halfy.net/mental_fg_ring.mov
> >>
> >> Automatic mode, 1500 rays, 40 fg points, 2 diffuse bounces, max falloff
> >> 40: 50 seconds a frame (average).
> >>
> >> So maybe it's just marketing bluster after all. The Cebas guys really
> >> *do* like to talk about themselves as if they're the second coming :)
> >>
> >> - ½
> >>
> >>
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf Of Tim Leydecker
> >> Sent: 06-Apr-2007 05:43
> >> To: XSI(at)Softimage.COM
> >> Subject: Re: FG Map Sequences
> >>
> >> Hi Halfdan,
> >>
> >> here´s a list of links to clips done by various people, mostly for
> >> demonstration purposes, I´ll try to pick based on FG/GI:
> >>
> >> http://www.cebasusa.com/Stage2_Maya_FlickerFree.mov
> >> (FinalRender, ~1.20min per frame incl. prepass)
> >> http://www.afterworks.com/FumeFX/anims/corridor.avi
> >> (FumeFX, rendered with FinalRender)
> >> http://www.magicpics.com/aquarius/mov/aquarius_mov29.html
> >> (Aquarius, rendered with FinalRender)
> >>
> >> There´s another clip showing RBD bricks and a ball do their thing with
> >> all GI bells and whistles but I can´t find the link (to that plug-in?)
> >> nor remember wether that was also rendered with FinalRender anyway...
> >>
> >> It may be argueable if the above proves FinalRender does have a
> >> competitive advantage compared to the current mR FG/GI implementation
> >> or if these links are just my way of proving the bias I have against
> >> the whole FG/GI concept in mR anyway.
> >>
> >> Imho, (mR´s) FG/GI is unuseable because it´s biased towards a fast
> >> performance on the cost of truely reliable indirect illumination and a
> >> physically correct lighting model. Adding physically correct lights and
> >> shaders doesn´t help if your FG calculations screw it up.
> >>
> >> I know I may get flamed for being to bold but we had this discussion
> >> before and it turned out that the entire FG/GI thing isn´t physically
> >> correct at all (thanks to Daniel Rind for explaining the concepts) but
> >> - again imho - most people using mR are lead to believe it is
> >> "correct".
> >>
> >> Cheers
> >>
> >> tim
> >>
> >>
> >> ----- Original Message -----
> >> From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Wednesday, April 04, 2007 3:01 PM
> >> Subject: RE: FG Map Sequences
> >>
> >>
> >> > Now I'm curious. Have you had any experience using any of them with
> >> > animation? Is there any truth to this claim, or is it just marketing?
> >> Is
> >> > it down to better defaults? What are the render times like?
> >> >
> >> > I'm genuinely interested to know because I would like to be able to
> >> throw
> >> > something concrete back at mental images (metaphorically, of course
> >> :-)
> >> >
> >> > - ½
> >> >
> >> > -----Original Message-----
> >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf
> >> > Of Marc-Andre Carbonneau
> >> > Sent: 04-Apr-2007 08:29
> >> > To: XSI(at)Softimage.COM
> >> > Subject: RE: FG Map Sequences
> >> >
> >> > What is VRay, Final Render and Brazil doing so that their FG is not
> >> > flickering like crazy when animated characters or object populate a
> >> scene
> >> > then?
> >> >
> >> >
> >> > -----Original Message-----
> >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf
> >> > Of Alan Jones
> >> > Sent: April 4, 2007 5:56 AM
> >> > To: XSI(at)Softimage.COM
> >> > Subject: Re: FG Map Sequences
> >> >
> >> > That sounds to me like the multiframe mode is a complete crock then.
> >> >>From the way it's promoted "to remove flicker on animation" I
> >> expected to
> >> >>support ummm.. animation perhaps? Not jut a camera flythrough - you
> >> could
> >> >>already fix that yourself by prebaking an FG map.
> >> >
> >> > Good to see Mental Images has a handle on what's holding back their
> >> FG
> >> > from being useful in production....
> >> >
> >> > Cheers,
> >> >
> >> > Alan.
> >> >
> >> > On 4/3/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
> >> >> The logical/efficient thing would've been for me to set the default
> >> >> mode to "Automatic" to avoid snarky comments ;-)
> >> >>
> >> >> I set the default FG file to have the [Frame] token because
> >> appending FG
> >> >> points to a single file for a scene with animation can cause all
> >> kinds of
> >> >> odd artifacts popping up. Point appending, and hence the
> >> "multiframe"
> >> >> mode, is really only intended if you're doing static scene
> >> flythroughs
> >> >> and such. Animation may not work as expected and accumulate a
> >> complete
> >> >> overkill of points.
> >> >>
> >> >> To be honest though, there isn't much *technical* difference between
> >> >> those two modes. You gain an extra slider to control a maximum
> >> search
> >> >> radius for final gather points in "multiframe". That's all.
> >> >>
> >> >> - ½
> >> >>
> >> >> -----Original Message-----
> >> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> >> Behalf Of Sam Cuttriss
> >> >> Sent: 03-Apr-2007 14:25
> >> >> To: XSI(at)Softimage.COM
> >> >> Subject: Re: FG Map Sequences
> >> >>
> >> >> so when rendering with the new multi frame fg setting.
> >> >> removing the [frame] token and turning on append is logical/
> >> efficient?
> >> >>
> >> >> _sam
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> Halfdan Ingvarsson wrote:
> >> >> > I'm also assuming you've removed the [Frame] token.
> >> >> >
> >> >> > I just tried this here and it is appending to the file but only
> >> with
> >> >> > new points, of course.
> >> >> >
> >> >> > If you have a scene that demonstrates otherwise, I'd love to have
> >> it
> >> >> > :)
> >> >> >
> >> >> > - ½
> >> >> >
> >> >> > -----Original Message-----
> >> >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> >> > Behalf Of Andre DeAngelis
> >> >> > Sent: 03-Apr-2007 13:56
> >> >> > To: XSI(at)Softimage.COM
> >> >> > Subject: RE: FG Map Sequences
> >> >> >
> >> >> > Hi Halfy,
> >> >> >
> >> >> > Same deal with both Append and Overwrite existing file.
> >> >> >
> >> >> > Andre
> >> >> >
> >> >> > -----Original Message-----
> >> >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> >> > Behalf Of Halfdan Ingvarsson
> >> >> > Sent: April 3, 2007 1:36 PM
> >> >> > To: XSI(at)Softimage.COM
> >> >> > Subject: RE: FG Map Sequences
> >> >> >
> >> >> > Have you set it to "Append new FG point to file"?
> >> >> >
> >> >> > - ½
> >> >> >
> >> >> > -----Original Message-----
> >> >> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> >> > Behalf Of Andre DeAngelis
> >> >> > Sent: 03-Apr-2007 13:30
> >> >> > To: XSI(at)Softimage.COM
> >> >> > Subject: FG Map Sequences
> >> >> >
> >> >> > Has anyone toyed with rendering FG maps for whole sequences?
> >> >> >
> >> >> > We are finding that as the render progresses, the previous file is
> >> >> > overwritten with the current one. This seem self defeating for
> >> >> > multi-frame mode, which requires the previous map to generate the
> >> >> > current one.
> >> >> >
> >> >> > Is this a bug or by design?
> >> >> >
> >> >> > Andre
> >> >> >
> >> >> > ---
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