The other way around, trying to refine a "unique UV"set
from XSI turns out to be a bit difficult since it seems as
if Roadkill gets confused by XSI´s object format (storing
the polybisectors?) and displays each edge as seperate
or better not connected into (said unique) shell on import.
Other than that, it´s really great!
Cheers
tim
----- Original Message -----
From: "Steven Caron" <carons(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, April 09, 2007 9:48 PM
Subject: Re: roadkill for XSI: texture UV unwrapping
> congratulations on this, kim!
>
> i hope to get to test it soon
>
> steven
>
> On 4/9/07, kim aldis <kim.aldis(at)gmail.com> wrote:
>>
>> Roadkill is a UV unwrapper heavily based on the unwrapper used in
>> Blender.
>> Roadkill For XSI is a plugin that interfaces with Roadkill to let you
>> unwrap
>> UVs directly in XSI. Cut lines are marked in XSI by selecting edges prior
>> to
>> unwrapping. You can unwrap UVs with a single click or have XSI have
>> Roadkill
>> start up in GUI mode and unwrap interactively.
>>
>> Comments, thoughts and feedback to me here.
>>
>> Find it at www.kim-aldis.co.uk
>>
>> Enjoy
>>
>>
>> www.kim-aldis.co.uk | kim(at)kim-aldis.co.uk
>>
>>
>>
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