So now that we're successfully using Kim's Roadkill plugin, the
texturing artists are asking if there is any way to get symmetry from an
edge selection. They want to be able to spend their time selecting their
unwrap edges on one half of the geometry, then get a symmetrical edge
selection for the other side, then pipe it through the Roadkill plugin.
I tried storing an edge selection into a cluster, then doing a duplicate
symmetry, but edge clusters are not passed via merge operations. Unless
there is a tool somewhere or a clever workaround I haven't found, this
may be something that needs to be scripted.
-Brad