Hi all,
I was wondering if anyone else has successfully transfer simple rigged
meshes from XSI(5.1) to Maya(8.x) using Collada. I am able to transfer
baked mesh, but for some reason weightmap meshes do not seem to end up
weightmap in Maya world.
As anyone experienced this problem ?
... since there is no M3G exporter for XSI, I'm stuck with having to use
Maya.
Suggestions are always welcome.
THX
RSM
_____________________________________________________
Raffaele Scaduto-Mendola - www.turbolinea.com
raffaele(at)turbolinea.com
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