might be stating the obvious, but symmetrize polygons keeps the edge clusters, albeit in the same cluster...
----- Original Message -----
From: Kim Aldis <XSI(at)kim-aldis.co.uk>
Date: Tuesday, April 10, 2007 11:27 am
Subject: RE: Roadkill and Edge Symmetry
> Yeah, youïre probably right. Itïs going to be script, isnït it.
>
>
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Bradley Gabe
> Sent: 10 April 2007 19:22
> To: XSI(at)Softimage.COM
> Subject: RE: Roadkill and Edge Symmetry
>
>
>
> GATOR does not seem to want to transfer edge clusters. I'm
> attempting to do shape animation ops or something else GATOR
> handles on edge clusters, but so far no luck!
> Even if it does work, it's going to be a tough sell for the
> desigers. :-)
>
>
>
>
>
> Last time I tried this, some time back, it was time consuming
> because you had to do proximity tests on all points. These days,
> though, there must be some way to use gator for this?
>
>
>
> From:owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Bradley Gabe
> Sent: 10 April 2007 16:15
> To: xsi(at)Softimage.COM
> Subject: Roadkill and Edge Symmetry
>
>
>
>
> So now that we're successfully using Kim's Roadkill plugin, the
> texturing artists are asking if there is any way to get symmetry
> from an
> edge selection. They want to be able to spend their time selecting
> theirunwrap edges on one half of the geometry, then get a
> symmetrical edge
> selection for the other side, then pipe it through the Roadkill
> plugin.
> I tried storing an edge selection into a cluster, then doing a
> duplicatesymmetry, but edge clusters are not passed via merge
> operations. Unless
> there is a tool somewhere or a clever workaround I haven't found, this
> may be something that needs to be scripted.
>
> -Brad
>
>
>
>
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