Re: Auto Key on Cameras?

Date : Thu, 12 Apr 2007 15:59:42 -0400
To : XSI(at)Softimage.COM
From : Joey Ponthieux <j.g.ponthieux(at)LaRC.NASA.GOV>
Subject : Re: Auto Key on Cameras?

Luc-Eric Rousseau wrote:

Moving camera is special. It doesn't use SetValue (and therefore doesn't get Autokey for free) and what you do in put in a separate undo stack. This is by design, it's there to enhance the workflow, whereby you will pan, orbit and zoom, as you would move your head, to *look at* your animation which is the character, and not the camera.


The fact that changing the camera cannot trigger SaveKey when autokey is on is an ommition, but if it were there it would need to be an option, because it would affect the character animation workflow. Autokey in Softimage is there for the keyframer, for the character animator. The position of the camera is temporary and not to be keyed. I don't know if in Maya autokey keys the camera,

Yes it does, but Maya's autokey is different. Maya's Autokey will not autokey anything until at least one key is manually created by the user. After that autokey will work on any channel with one or more keys, including cameras and camera changes made from their respective viewports.

but you could over there clear the keyable parameters off of it, which is something not available in Softimage XSI culture.

In Max, Autokey is the main method for setting keys (and it was more focused on flying logos and broadcast animation).

And do I remember this well. In the early days of Max you constantly had to manually delete keys and channels which were unnecessary due to it's autokey method. A real pain. Amazing how difficult a concept it was to convey to their developer's ten years ago,... I just want to key what I want to key.

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.


In Softimage culture, Autokey is the secondary method. Autokey is there to keyframe characters, and the camera is used strictly for viewing. To animate the camera position, you'd mark the parameters of interest on the camera, and use the K key to set keys.

Hope this helps clarify the context

-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of Andre DeAngelis
Posted At: Thu 4/12/2007 2:25 PM
To: XSI(at)Softimage.COM
Posted To: xsi
Conversation: Auto Key on Cameras?
Subject: RE: Auto Key on Cameras?

Good point Halfy, but let's be honest, we shouldn't have to rely on a script for something so fundamental.



What happened to consistent workflow?

________________________________

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: April 12, 2007 2:09 PM
To: XSI(at)Softimage.COM
Subject: RE: Auto Key on Cameras?




Nothing personal but it might actually work better to ask whether he would be willing to implement it in a future release. Kicking the man in the goolies is not a particularly productive way to go about it.



Just a suggestion.



 - ½



________________________________

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Johnson
Sent: 12-Apr-2007 14:00
To: XSI(at)Softimage.COM
Subject: Re: Auto Key on Cameras?


I figured...lame.



Not currently since autokey is not tirggered by the camera navigation tools. (only by the SRT tools)

--

Brent

________________________________

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Johnson
Sent: Thursday, April 12, 2007 4:46 PM
To: XSI(at)Softimage.COM
Subject: Auto Key on Cameras?


I'm sure I'm missing something but Auto Key does not seem to work on cameras? Is there an option to turn that on somewhere?

--
  <http://www.topixfx.com/>



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