Re: SSS override? _sc

Date : Fri, 13 Apr 2007 10:52:25 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: SSS override? _sc
Split SSS is working fine here

2007/4/12, Sam Cuttriss <sam(at)janimation.com>:
im having a horrible time trying to optimize SSS nodes in a FG render.

I cant remove them from the fg calculation  because they plug directly into the "material" node (a very odd behavior that makes little sense to me)
Whenever a character occupies more than half the screen the render slows to a crawl.

I would like to find a way to temporarily disable or override the SSS shader and revert to the sweet phong goodness that we were toying with originally.

has anyone experienced this?
did any cunning work arounds arise?

if i recall correctly the split up SSS shader was broken in 6.01?

_sam





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