im having a horrible time trying to
optimize
SSS nodes in a
FG render.
I cant
remove them from the fg calculation because
they plug directly into the "material" node (a very odd behavior
that makes little sense
to me)
Whenever a character occupies more than half the screen the render
slows to a crawl.
I would like to find a way to temporarily disable or override the SSS
shader and revert to the sweet
phong goodness that we
were toying with originally.
has anyone experienced this?
did any cunning work
arounds arise?
if i recall correctly the split up SSS shader was broken in 6.01?
_sam