First thing to do is work out whether it's Maya or XSI that's at fault.
Export a cube then check the resulting file in a text editor. With only 6
faces and 8 points it shouldn't be hard to work out if it's wrong.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Tim Leydecker
> Sent: 14 April 2007 19:56
> To: XSI(at)Softimage.COM
> Subject: cleaning up nonmanifold/lamina faces?
>
> Hi guys,
>
> stumbled across some odd behaviour in Maya 8.5,
> where exporting select polygon geometry that is part
> of a hierachy (like geometry grouped onto joints/bones)
> will result in an *.obj file that has _every _damn _face
> (interpreted?) double on import into XSI 5.11.
>
> I haven´t logged a bug yet as I´ll first have to investigate
> all the details and also create the appropriate scenefiles
> (for Maya 8.5, XSI 5.11 and the respective *.obj file)
> but would like to know how you guys handle cleaning
> up of double faces - lamina faces in Maya terms - in XSI?
>
> In Maya, I´d get good results using the "Cleanup" tool
> but I´m having a hard time finding something compareable
> inside XSI?
>
> Cheers
>
> tim
>
> P.S: Sorry, can´t supply any files before Tuesday, I´ve all
> my gear at work currently and therefor no access to Maya(at)home.
>
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body:
> unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi