Re: boolean..

Date : Wed, 18 Apr 2007 12:13:03 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: boolean..
Hi
Instead of using creat>polygonmesh>boolean, try Modify>polygonmesh>boolean.

Regards
A.

2007/4/18, pablo_ny < pablo.kirschke(at)frame-eleven.com>:
hoi all,
i'm pretty sure i miss a simple thing here.
keep your UV's while doing an animated boolean?
no?
since dr.boolean creates a new obj without any UV's.
copy / gator / freeze and whatever is not working, applied on an
animated boolean obj.
and yez, nobody ever should do animated boolean..

many thanks for any explanation.
pablo


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