Re: boolean..

Date : Wed, 18 Apr 2007 11:15:42 -0400
To : XSI(at)Softimage.COM
From : pablo_ny <pablo.kirschke(at)frame-eleven.com>
Subject : Re: boolean..
that helped a lot.
thanks.
p

Ahmidou Lyazidi wrote:

Hi
Instead of using creat>polygonmesh>boolean, try Modify>polygonmesh>boolean.


Regards
A.

2007/4/18, pablo_ny < pablo.kirschke(at)frame-eleven.com <mailto:pablo.kirschke(at)frame-eleven.com>>:

    hoi all,
    i'm pretty sure i miss a simple thing here.
    keep your UV's while doing an animated boolean?
    no?
    since dr.boolean creates a new obj without any UV's.
    copy / gator / freeze and whatever is not working, applied on an
    animated boolean obj.
    and yez, nobody ever should do animated boolean..

    many thanks for any explanation.
    pablo


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  • References:
    • boolean..
      • From: pablo_ny <pablo.kirschke(at)frame-eleven.com>
    • Re: boolean..
      • From: "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>

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