I don't see the point of using an HDR image to create sharp shadows. Ray
tracing lights are made just for that.
Dawa wrote:
We are trying to get sharp shadows using IBL in mental ray and it
doesn't seem possible without flickering or super high numbers of Fg
points. Testing in Vray we can get nice crisp accurate shadows in a
fraction of the render time. They use something called Importance
Sampling on the Hdri map to optimize how many and where Fg shoots its
rays. Does anyone know anything about this? Does it exist in Mental
Ray? Any information would be great.
Thanks
Dawa
--
Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t 416.971.7711 f 416.971.9277
www.topixfx.com
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