Hey Perry,
Sorry to bother you, but I'm looking at the BoolTrace and had a quick
question if you didn't mind.
How are you setting up one 'cutting object' to cut multiple objects with
multiple shaders?
It appears that it has to have a 1:1 relationship.. like one boolean object
per shader?
I have multiple polymeshes with various shaders, that I'd just like to
boolean with one object if possible!?
thanks!
jeff.
perryh(at)netzero.net wrote:
Hey Jeffrey!
How about using Booltrace (rendertime booleans).
Never once had problems with it, and it's lightening fast.
http://www.binaryiris.com/main/?id=BoolTrace
I know it has one or two small issues, but I don't remember offhand
what they were. I think something with the shadows, but I am not
100 percent sure. In any case, it wasn't ever a showstopper for
me, and I use animated booleans all the time. Booltrace is the
only way to go, in my book.
Perry
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Jeffrey Dates
www.kungfukoi.com
214.280.4353