Re: Re Re: Animated Boolean Woas

Date : Fri, 20 Apr 2007 10:44:52 +0100
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: Re Re: Animated Boolean Woas
Hi Jeffrey,

If you treat the name as a group rather than an object name the it
should work as expected. i.e. you could use it to take chips out of a
wall from bullets using particles and instancing. Each decal will
still pull a chunck out of the wall and only appear on it. So you can
do the same thing by hand just by naming the inside and outside as
though it's the same object.

Cheers,

Alan.

On 4/19/07, Jeffrey Dates <jdates(at)kungfukoi.com> wrote:

Hey Perry,

 Sorry to bother you, but I'm looking at the BoolTrace and had a quick
question if you didn't mind.

 How are you setting up one 'cutting object' to cut multiple objects with
multiple shaders?
 It appears that it has to have a 1:1 relationship.. like one boolean object
per shader?

 I have multiple polymeshes with various shaders, that I'd just like to
boolean with one object if possible!?
 thanks!

 jeff.

 perryh(at)netzero.net wrote:
 Hey Jeffrey!

How about using Booltrace (rendertime booleans).
Never once had problems with it, and it's lightening fast.

http://www.binaryiris.com/main/?id=BoolTrace

I know it has one or two small issues, but I don't remember offhand
what they were. I think something with the shadows, but I am not
100 percent sure. In any case, it wasn't ever a showstopper for
me, and I use animated booleans all the time. Booltrace is the
only way to go, in my book.

Perry




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