Greetings,
I was wondering if there's a way to get the transformation matrix of a camera (or a camera rig)?
What I'm trying to do is to find the world coordinates of a point in screen coordinates.
My understanding of the camera transformation matrix is that one can use it to do the following:
Screen(x,y,0,1) = World(x,y,z,w) * Tranformation_Matrix
So I thought that I can use it like this:
World(x,y,z,w) = Screen(x,y,0,1) * Inverse_Of_Tranformation_Matrix
Am I right about this? And how can I get this transformation matrix?
Thanks,
Abdo Haji-Ali
Programmer
In|Framez