Hi,
first off, thanks alot to the guys at Softimage for all those
math and state nodes and their various options implemented.
Took me a couple of seconds (plain luck) to find that a simple
"XSINormalmap" piped into a "Vector_math_vector" node that
is set to "Vector Input1 x Scalar Input" will give a simple way
to lower or raise the amount of "bumpdepth effect" of the Normalmap.
Thought some of you may find this handy.
Cheers
tim
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