Guys,
LM2D_MV works ok for us when doing simple things, but for some stuff we find it really less acurate than 3d motion blur.
It's the way it happens or are we using ReelSmart on the wrong way.
We tried with MB Channel and ReelSmart and the results seem to be the same, just a little better.
Any comments are welcome,
Thanks,
Nacho
2007/4/22, Luc-Eric Rousseau <lucer(at)softimage.com>:
Motion vectors are not in reflections.
But you can get good motion blur with
RealSmart MotionBlur without giving it
any motion vectors at all, it calculates
the motion from the optical flow of the
sequence.
-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of Rob Wuijster
Posted At: Thu 4/19/2007 9:26 AM
To: XSI(at)Softimage.COM
Posted To: xsi
Subject: lm2dmv shader and reflections question.........
Second try, first email seems to be stuck in cyberspace somewhere....
Hi all,
A quick question here, can you render out a reflection of an object with the lm2dmv shader assigned? Think of a rotating cube over a reflective ground floor.
The cube has the lm2dmv shader assigned, the groundfloor is just reflecting.
When rendered the cube has a different (color) rendered result than the one reflected in the floor. The reflection looks a bit like a negative
Anyone on this, or is this just not possible with the shader and is my alternative just render the motion blur out in one "go"??