The post MB approach works great most of the time but there are instances
where it does not work well and 3d MB is better.
I also sometimes have to use real 3d DOF too in cases where you have heavy
DOF and you need to see the objects behind extremely blurred foreground
objects.
Kris
El Espiritu VFX wrote:
Guys,
LM2D_MV works ok for us when doing simple things, but for some stuff we find
it really less acurate than 3d motion blur.
It's the way it happens or are we using ReelSmart on the wrong way.
We tried with MB Channel and ReelSmart and the results seem to be the same,
just a little better.
Any comments are welcome,
Thanks,
Nacho
2007/4/22, Luc-Eric Rousseau <lucer(at)softimage.com>:
>
>
>
> Motion vectors are not in reflections.
>
> But you can get good motion blur with
> RealSmart MotionBlur without giving it
> any motion vectors at all, it calculates
> the motion from the optical flow of the
> sequence.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM on behalf of Rob Wuijster
> Posted At: Thu 4/19/2007 9:26 AM
> To: XSI(at)Softimage.COM
> Posted To: xsi
> Subject: lm2dmv shader and reflections question.........
>
> Second try, first email seems to be stuck in cyberspace somewhere....
>
> Hi all,
>
> A quick question here, can you render out a reflection of an object with
the lm2dmv shader assigned? Think of a rotating cube over a reflective
ground floor.
> The cube has the lm2dmv shader assigned, the groundfloor is just
reflecting.
> When rendered the cube has a different (color) rendered result than the
one reflected in the floor. The reflection looks a bit like a negative
>
> Anyone on this, or is this just not possible with the shader and is my
alternative just render the motion blur out in one "go"??
>