Re: POST MB vs 3D MB Was Re: lm2dmv shader and reflections question.........

Date : Tue, 24 Apr 2007 15:05:28 +0200
To : XSI(at)Softimage.COM
From : Guillaume Laforge <guillaume(at)alamaison.fr>
Subject : Re: POST MB vs 3D MB Was Re: lm2dmv shader and reflections question.........
Hi Kris,

We are not in 64bit but the sources are available on the lm_2DMV page
(the .zip link). If someone release a 64 bit version, feel free to send
it to us. It will be add to the lm_2DMV files.

Cheers


Guillaume Laforge  | La  Maison


Kris Rivel a écrit :
> Do you guys have a 64bit version of the LM2dmv shader?
>
> Kris
>
> Guillaume Laforge wrote:
>> Are you using a 16 bit RGBA format ?  Be careful to not set the
>> "Normalise" parameter too low or you will "cut" some informations.
>> Using a 16 bit format, you can keep "Normalise" larger than the "Max
>> Displace" logged by mental ray.
>>
>> Then in the RSMBVectors node in your comp, set the "Max Displace" value
>> to the "Normalise" value from the lm2DMV and  just use the 'Blur amount'
>> parameter to control ... blur amount.  I used this shader very often
>> before without doing exactly this way, and
>> I can say it works better like this.
>>
>> Of course, it is not the same than a 3d motion blur and it will failed
>> with  rotational motion like wheels, or butterfly wings (fast rotation
>> with some transparencies...).
>>
>> 1/2
>>
>> Guillaume Laforge  | La  Maison
>>
>>
>>
>> El Espiritu VFX a écrit :
>>  
>>> Guys,
>>>
>>> LM2D_MV works ok for us when doing simple things, but for some stuff
>>> we find
>>> it really less acurate than 3d motion blur.
>>> It's the way it happens or are we using ReelSmart on the wrong way.
>>>
>>> We tried with MB Channel and ReelSmart and the results seem to be the
>>> same,
>>> just a little better.
>>>
>>> Any comments are welcome,
>>> Thanks,
>>> Nacho
>>>
>>>
>>>
>>>
>>> 2007/4/22, Luc-Eric Rousseau <lucer(at)softimage.com>:
>>>    
>>>>  Motion vectors are not in reflections.
>>>>
>>>> But you can get good motion blur with
>>>> RealSmart MotionBlur without giving it
>>>> any motion vectors at all, it calculates
>>>> the motion from the optical flow of the
>>>> sequence.
>>>>
>>>> -----Original Message-----
>>>> From: owner-xsi(at)Softimage.COM on behalf of Rob Wuijster
>>>> Posted At: Thu 4/19/2007 9:26 AM
>>>> To: XSI(at)Softimage.COM
>>>> Posted To: xsi
>>>> Subject: lm2dmv shader and reflections question.........
>>>>
>>>> Second try, first email seems to be stuck in cyberspace somewhere....
>>>>
>>>> Hi all,
>>>>
>>>> A quick question here, can you render out a reflection of an object
>>>> with
>>>> the lm2dmv shader assigned? Think of a rotating cube over a reflective
>>>> ground floor.
>>>> The cube has the lm2dmv shader assigned, the groundfloor is just
>>>> reflecting.
>>>> When rendered the cube has a different (color) rendered result than
>>>> the
>>>> one reflected in the floor. The reflection looks a bit like a negative
>>>>
>>>> Anyone on this, or is this just not possible with the shader and is my
>>>> alternative just render the motion blur out in one "go"??
>>>>
>>>>       
>>
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>

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