I was trying to search the archive on Softimage's site but as
usual...its broken. Anyway, any new approaches to doing wispy cigarette
smoke blowing around? I know you can get some nice smoke effects with
Holger's volume shaders but I'm having a hard time getting those nice
thin streams. Small particles seem to just make it lumpy. My old
approach years ago to this was a crap load of particles, low alpha value
and some "burn" to eliminate the sprites and give it a smooth
concentrated look when the particles get dense enough. This worked
sometimes but only on a small scale and could crash any machine it was
on. Any new approaches or thoughts to doing something like this? I
need to make quite a bit of it coming of a cigarette and blowing around
the room.
Kris
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