cigarette smoke

Date : Tue, 24 Apr 2007 12:30:18 -0400
To : XSI List Server <XSI(at)Softimage.COM>
From : Kris Rivel <krisrivel(at)gmail.com>
Subject : cigarette smoke
I was trying to search the archive on Softimage's site but as usual...its broken. Anyway, any new approaches to doing wispy cigarette smoke blowing around? I know you can get some nice smoke effects with Holger's volume shaders but I'm having a hard time getting those nice thin streams. Small particles seem to just make it lumpy. My old approach years ago to this was a crap load of particles, low alpha value and some "burn" to eliminate the sprites and give it a smooth concentrated look when the particles get dense enough. This worked sometimes but only on a small scale and could crash any machine it was on. Any new approaches or thoughts to doing something like this? I need to make quite a bit of it coming of a cigarette and blowing around the room.

Kris
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