I've had decent success with the genietail shader under 32bit XSI5.11:
http://www.binaryiris.com/main/?id=GenieTail
My shader settings:
step= low value like 10-20,
maxSampleParticles 1, (low is less lumpy)
resolution factor=2, blendRadius=5000, maxMatches=100
emissionrate = around 4000
You'll have to mess around with it to find a good balance of quality/speed.
Nguyen.
Kris Rivel wrote:
I was trying to search the archive on Softimage's site but as
usual...its broken. Anyway, any new approaches to doing wispy
cigarette smoke blowing around? I know you can get some nice smoke
effects with Holger's volume shaders but I'm having a hard time
getting those nice thin streams. Small particles seem to just make it
lumpy. My old approach years ago to this was a crap load of
particles, low alpha value and some "burn" to eliminate the sprites
and give it a smooth concentrated look when the particles get dense
enough. This worked sometimes but only on a small scale and could
crash any machine it was on. Any new approaches or thoughts to doing
something like this? I need to make quite a bit of it coming of a
cigarette and blowing around the room.
Kris
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