Re: Tail and ref models (V6.01)

Date : Tue, 24 Apr 2007 22:01:15 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: Tail and ref models (V6.01)
I have found a way to reconnect the evolve to the cache, if this can help someone:

//// select the evolve operator then the cache clip in the sources

////to diconnect the operator:
selection(0). DisconnectGroup( 3, 0, 1);
////to reconnect it:
selection(0).ConnectToGroup( 3, selection(1) ) ;

but in my situation this is not helping so much, beacause the evolve is not there anymore
Today I tryed 3 differant ways to reconnect things, this is working with regular models but not with ref:

1- activate and desactivate the mixer animation local modification with refmod events,this is working in a way, but the animation clips were not saved anymore
2-deconnect and reconnect the evolve ops with refmod events, but this is not an operation supported by the deltas
3-having the source model with deconected evolve ops and reconnect them with a refmod postload event but the operator is removed when I'm exporting the model because there is a missing connection.

Regards.
Ahmidou.

2007/4/24, Steven Caron <carons(at)gmail.com>:
i have contacted support and hope we can figure this out. the springs work well, until they break. then they just stay broken ( like you said )

something that others have noticed here at work is the operators seem to update kinematic information but we can't actually see how they are connected through the gui. this is upsetting for a td that is trying to figure out how things are working and in this case why they are "not" working. i would like to see the "evolve" and "spring" ops properly documented, so we can use, distribute, and fix them confidently.

steven


On 4/24/07, Bradley Gabe < withanar(at)stanwinston.com> wrote:
I would just assume that once the wiring is broken, the rig is broken. So far there hasn't been a publicized discovery of any technique for reconnecting the SCOP to its custom Action Source cache node.


i am having this same problem in 5.11... i browsed the archives about this topic and none of the solutions mentioned in those threads have proven useful.

i am thinking about a postload script for the refmodel to rewire anything that has been broken. but i haven't figured out how to reconnect it interactively. so i dont know where to start programmatically

steven

On 4/23/07, Ahmidou Lyazidi < ahmidou.xsi(at)gmail.com> wrote:
Hello !
I'm actually testing the new refmodels for our next production and having problems while I'm using them with tails.
The fact is that the tails are working the first time, but if I reload my scene, they are not working anymore.
The only way is to disable the animation-mixer modifivation check in the refmodel, which is quite limitative!
Did I miss something?

PS:The tail was created with the curve inside the model and is working.

Best Regards
Ahmidou.




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