Is there a way to render object A's secondary rays through object B
which is in front but not render the rest of object B? I basically have
an opaque object behind a transparent one. I want to render out the
opaque object and render out its secondary ray through the foreground
transparent object but not the rest of the transparent foreground
object. I can render out two passes and do a comp of this but I was
hoping to just render it out that way if possible. I thought this would
be easy but I'm a bit blank at the moment.
Kris
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