Re: Tail and ref models (V6.01)

Date : Wed, 25 Apr 2007 18:56:08 +0200
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: Tail and ref models (V6.01)
Hi!
We finaly have found a workaround, we are deconnecting the tail in a refmod preload event and reconnect it on a post load one with the method in my previous mail, Now It seem to work.

Regards
Ahmidou

2007/4/24, Mikko Ronkainen <noratio(at)kolumbus.fi>:
I'm not sure this is helping any or you already know of the caching. I
have working reloadable refence model tails under their own model inside
character. With tons of problems I've faced learning usage of referenced
models I thought I had luck with tails while others have plenty problems
with them. But after reading this I researched a little more and it is not
that simple anymore.

So when I turn cache on and save scene with referenced model tail dies on
next load. If i leave it off tail is alive on load. When tail dies,
instead of live tail mixer has animation SpringCacheSources that I can
load manually on tracks, those seems fit  what I left on cache. I armed
all tails with FK  controls + skinbones  so I can live with this. Spring
simulation is one go after activation of cache + FK. If I've misunderstood
or you have anything to ask please do so, I'm not very confident about the
matter, and will test some more tomorrow.

Mikko

On Tue, 24 Apr 2007 23:15:11 +0300, Steven Caron <carons(at)gmail.com> wrote:

> thanks for this.. it is something to go on
>
> steven
>
> On 4/24/07, Ahmidou Lyazidi <ahmidou.xsi(at)gmail.com> wrote:
>>
>> I have found a way to reconnect the evolve to the cache, if this can
>> help
>> someone:
>>
>> //// select the evolve operator then the cache clip in the sources
>>
>> ////to diconnect the operator:
>> selection(0). DisconnectGroup( 3, 0, 1);
>> ////to reconnect it:
>> selection(0).ConnectToGroup( 3, selection(1) ) ;
>>
>> but in my situation this is not helping so much, beacause the evolve is
>> not there anymore
>> Today I tryed 3 differant ways to reconnect things, this is working with
>> regular models but not with ref:
>>
>> 1- activate and desactivate the mixer animation local modification with
>> refmod events,this is working in a way, but the animation clips were not
>> saved anymore
>> 2-deconnect and reconnect the evolve ops with refmod events, but this is
>> not an operation supported by the deltas
>> 3-having the source model with deconected evolve ops and reconnect them
>> with a refmod postload event but the operator is removed when I'm
>> exporting
>> the model because there is a missing connection.
>>
>> Regards.
>> Ahmidou.
>>
>> 2007/4/24, Steven Caron <carons(at)gmail.com>:
>> >
>> > i have contacted support and hope we can figure this out. the springs
>> > work well, until they break. then they just stay broken ( like you
>> said )
>> >
>> > something that others have noticed here at work is the operators seem
>> to
>> > update kinematic information but we can't actually see how they are
>> > connected through the gui. this is upsetting for a td that is trying
>> to
>> > figure out how things are working and in this case why they are "not"
>> > working. i would like to see the "evolve" and "spring" ops properly
>> > documented, so we can use, distribute, and fix them confidently.
>> >
>> > steven
>> >
>> > On 4/24/07, Bradley Gabe < withanar(at)stanwinston.com> wrote:
>> > >
>> > >  I would just assume that once the wiring is broken, the rig is
>> > > broken. So far there hasn't been a publicized discovery of any
>> technique for
>> > > reconnecting the SCOP to its custom Action Source cache node.
>> > >
>> > >  i am having this same problem in 5.11... i browsed the archives
>> about
>> > > this topic and none of the solutions mentioned in those threads
>> have proven
>> > > useful.
>> > >
>> > > i am thinking about a postload script for the refmodel to rewire
>> > > anything that has been broken. but i haven't figured out how to
>> reconnect it
>> > > interactively. so i dont know where to start programmatically
>> > >
>> > > steven
>> > >
>> > > On 4/23/07, *Ahmidou Lyazidi* < ahmidou.xsi(at)gmail.com> wrote:
>> > >
>> > > Hello !
>> > > I'm actually testing the new refmodels for our next production and
>> > > having problems while I'm using them with tails.
>> > > The fact is that the tails are working the first time, but if I
>> reload
>> > > my scene, they are not working anymore.
>> > > The only way is to disable the animation-mixer modifivation check in
>> > > the refmodel, which is quite limitative!
>> > > Did I miss something?
>> > >
>> > > PS:The tail was created with the curve inside the model and is
>> > > working.
>> > >
>> > > Best Regards
>> > > Ahmidou.
>> > >
>> > >
>> > >
>> >
>>


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