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Hi! We finaly have found a workaround, we are deconnecting the tail in a refmod preload event and reconnect it on a post load one with the method in my previous mail, Now It seem to work.
Regards Ahmidou
2007/4/24, Mikko Ronkainen <noratio(at)kolumbus.fi>:
I'm not sure this is helping any or you already know of the caching. I have working reloadable refence model tails under their own model inside character. With tons of problems I've faced learning usage of referenced
models I thought I had luck with tails while others have plenty problems with them. But after reading this I researched a little more and it is not that simple anymore.
So when I turn cache on and save scene with referenced model tail dies on
next load. If i leave it off tail is alive on load. When tail dies, instead of live tail mixer has animation SpringCacheSources that I can load manually on tracks, those seems fit what I left on cache. I armed
all tails with FK controls + skinbones so I can live with this. Spring simulation is one go after activation of cache + FK. If I've misunderstood or you have anything to ask please do so, I'm not very confident about the
matter, and will test some more tomorrow.
Mikko
On Tue, 24 Apr 2007 23:15:11 +0300, Steven Caron <carons(at)gmail.com> wrote:
> thanks for this.. it is something to go on
> > steven > > On 4/24/07, Ahmidou Lyazidi <ahmidou.xsi(at)gmail.com> wrote: >> >> I have found a way to reconnect the evolve to the cache, if this can
>> help >> someone: >> >> //// select the evolve operator then the cache clip in the sources >> >> ////to diconnect the operator: >> selection(0). DisconnectGroup( 3, 0, 1);
>> ////to reconnect it: >> selection(0).ConnectToGroup( 3, selection(1) ) ; >> >> but in my situation this is not helping so much, beacause the evolve is >> not there anymore
>> Today I tryed 3 differant ways to reconnect things, this is working with >> regular models but not with ref: >> >> 1- activate and desactivate the mixer animation local modification with
>> refmod events,this is working in a way, but the animation clips were not >> saved anymore >> 2-deconnect and reconnect the evolve ops with refmod events, but this is >> not an operation supported by the deltas
>> 3-having the source model with deconected evolve ops and reconnect them >> with a refmod postload event but the operator is removed when I'm >> exporting >> the model because there is a missing connection.
>> >> Regards. >> Ahmidou. >> >> 2007/4/24, Steven Caron <carons(at)gmail.com>: >> > >> > i have contacted support and hope we can figure this out. the springs
>> > work well, until they break. then they just stay broken ( like you >> said ) >> > >> > something that others have noticed here at work is the operators seem >> to
>> > update kinematic information but we can't actually see how they are >> > connected through the gui. this is upsetting for a td that is trying >> to >> > figure out how things are working and in this case why they are "not"
>> > working. i would like to see the "evolve" and "spring" ops properly >> > documented, so we can use, distribute, and fix them confidently. >> > >> > steven
>> > >> > On 4/24/07, Bradley Gabe < withanar(at)stanwinston.com> wrote: >> > > >> > > I would just assume that once the wiring is broken, the rig is
>> > > broken. So far there hasn't been a publicized discovery of any >> technique for >> > > reconnecting the SCOP to its custom Action Source cache node. >> > >
>> > > i am having this same problem in 5.11... i browsed the archives >> about >> > > this topic and none of the solutions mentioned in those threads >> have proven >> > > useful.
>> > > >> > > i am thinking about a postload script for the refmodel to rewire >> > > anything that has been broken. but i haven't figured out how to >> reconnect it
>> > > interactively. so i dont know where to start programmatically >> > > >> > > steven >> > > >> > > On 4/23/07, *Ahmidou Lyazidi* <
ahmidou.xsi(at)gmail.com> wrote: >> > > >> > > Hello ! >> > > I'm actually testing the new refmodels for our next production and >> > > having problems while I'm using them with tails.
>> > > The fact is that the tails are working the first time, but if I >> reload >> > > my scene, they are not working anymore. >> > > The only way is to disable the animation-mixer modifivation check in
>> > > the refmodel, which is quite limitative! >> > > Did I miss something? >> > > >> > > PS:The tail was created with the curve inside the model and is >> > > working.
>> > > >> > > Best Regards >> > > Ahmidou. >> > > >> > > >> > > >> > >>
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