no cage deformers.
i had two examples that crashed v6 constantly.
one char was just a biped rig, nothing else added/changed and the
other one was the 3d quakers rig, slighly modified.
the latter one refused to work at all. crashes all the time. the
refresh in the viewport however was fine, even a BIT faster than v5.11
there are no cage deformers in either rig. i heavily used blendshapes
though, and the mixer became unusable instable with these characters
in v6....
ciao
franky
Thursday, April 26, 2007, 3:08:02 PM, you wrote:
SS> MMM just out of interest - you didn't have any cage deformers knocking
SS> around did you??? We do - and my guy has just found that deleting the cage
SS> deformers seems to spped things up a lot - even if the cage deformers are
SS> muted!!
SS> S.
SS> ----------------------------------------------------------
SS> Sandy Sutherland Digital Doodeller - TD
SS> Blackginger (Cape) http://www.blackginger.tv
SS> mailto:sandy(at)blackginger.tv
SS> (P) (+27 21) 488 1188 (Cel) 0827893789
SS> ----------------------------------------------------------
SS> ----- Original Message -----
SS> From: "Frank Lenhard" <franky(at)ixdream.com>
SS> To: "Sandy Sutherland" <XSI(at)Softimage.COM>
SS> Sent: Thursday, April 26, 2007 2:52 PM
SS> Subject: Re[2]: Pre version 6.0 rig unstable in 6.01
>> thanks. would be cool if you find a solution.
>> in my case the char was more or less a standard biped rig, so the
>> effords where a minimum ;)
>>
>>
>> ciao
>> franky
>>
>>
>> Thursday, April 26, 2007, 2:24:20 PM, you wrote:
>>
>> SS> Say that again - but look me in the eyes this
>> SS> time....................................................;^)
>>
>>
>> SS> AAAAAAAAAAAAAARRRRRRRRRRRRRRGGGGHHHHH - not really what I wanted to
>> hear -
>> SS> but i was investigating just now, and suspect envelope nodes as if I
>> delete
>> SS> all my Geometry, then the rig recovers an becomes useable - so may
>> SS> investigate, saving off weight presets, and re-enveloping in 6.01!!!
>> Will
>> SS> let you know if this does the trick!!
>>
>> SS> Thanks
>>
>> SS> Sandy
>>
>> SS> ----------------------------------------------------------
>> SS> Sandy Sutherland Digital Doodeller - TD
>> SS> Blackginger (Cape) http://www.blackginger.tv
>> SS> mailto:sandy(at)blackginger.tv
>> SS> (P) (+27 21) 488 1188 (Cel) 0827893789
>> SS> ----------------------------------------------------------
>> SS> ----- Original Message -----
>> SS> From: "Frank Lenhard" <franky(at)ixdream.com>
>> SS> To: "Sandy Sutherland" <XSI(at)Softimage.COM>
>> SS> Sent: Thursday, April 26, 2007 2:04 PM
>> SS> Subject: Re: Pre version 6.0 rig unstable in 6.01
>>
>>
>>>>i had this problem myself but didnt find a solution.
>>>> i rerigged the char in v6 to make it work at all. :/
>>>>
>>>> ciao
>>>> franky
>>>>
>>>>
>>>> Thursday, April 26, 2007, 12:43:56 PM, you wrote:
>>>>
>>>> SS> Hi Guys - does anyone know what in a rig that we use extensively
>>>> SS> for an ongoing character, that was generated using the rig guide
>>>> SS> in V5.11, might be different, that is causing the rig to be very
>>>> SS> slow to manipulate and scrub, and also very unstable - XSI crashes
>>>> SS> to desktop when scrubbing the timeline. I would like to avoid
>>>> SS> rebuilding this character, as a lot of work has gone into it
>>>> SS> previously, including cloth setups etc.... If I could
>>>> SS> tweak/change/remove one offending item, it would be great! We are
>>>> SS> now trying to move to 6.01, and this is causing a major headache!!
>>>>
>>>> SS> Thanks
>>>>
>>>> SS> Sandy
>>>>
>>>> SS> ----------------------------------------------------------
>>>> SS> Sandy Sutherland Digital Doodeller - TD
>>>> SS> Blackginger (Cape) http://www.blackginger.tv
>>>> SS> mailto:sandy(at)blackginger.tv
>>>> SS> (P) (+27 21) 488 1188 (Cel) 0827893789
>>>> SS> ----------------------------------------------------------
>>>>
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